For the summer 2014 expansion, see Kronos (expansion).
|
Gallente Federation |
Marauders |
Megathron Class |
High Amount of High Slots
HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
Unparalleled innovation has led to undeniable strength.
- – Joroutte Devolle
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
SHIP BONUSES
Marauders bonuses (per skill level):
7.5% bonus to Armor Repairer amount
7.5% bonus to Large Hybrid Turret tracking speed
Gallente Battleship bonuses (per skill level):
5% bonus to Large Hybrid Turret damage
10% bonus to Large Hybrid Turret falloff
Role Bonus:
100% bonus to Large Hybrid Turret damage
100% bonus to Tractor Beam range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules
Required Skills
Training Time what's this?115d 11h 59m 20s
|
Grouping
▪ Variations Megathron
|
 High Amount of High Slots  High Amount of Low Slots
 15,500 MW  600 tf
 122 m/sec
 845 m³
|
, Megathron Navy Issue
|
 High Amount of High Slots  High Amount of Low Slots
 16,275 MW  630 tf
 130 m/sec
 840 m³
|
, Vindicator
|
 High Amount of High Slots  High Amount of Low Slots
 17,500 MW  630 tf
 132 m/sec
 850 m³
|
, Megathron Federate Issue
|
 High Amount of High Slots  High Amount of Low Slots
 18,600 MW  600 tf
 115 m/sec
 675 m³
|
|
Ship Attributes
Fittings |
High 7
Launchers 0
Turrets 4
Rig
2
large
Calibration 400
|
|
Navigation |
Base Time to Warp 15.18 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 50 Mbit/sec
|
|
Targeting |
Magnetometric Sensor 22 points
|
|
Structure |
Structure Hitpoints 8,900 HP
Frigate Escape Bay 1 Frigate
|
|
Armor |
Armor Hitpoints 7,900 HP
Armor Resistances
|
|
Shields |
Shield Capacity 7,300 HP
Shield Resistances
|
|
Summary
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters). While a blaster-fitted Kronos has extraordinarily high damage, the bastion module immobilizing the Kronos can lead to range issues, but it is a prodigious brawler if it can get close.
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
Skills
The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills.
Tactics
The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PvE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the Paladin due to the Paly's bonus to energy turret activation cost. Despite these drawbacks, the bastion module can cover a multitude of sins, and the Kronos still sees use as a solo PvE ship for L4s and anomalies. The Kronos shines best in fleet PvE operations such as Incursions and Strongholds where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.
Notes
In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. Rhea was his consort.
Patch History
[show]A long, long time ago...
|
Revenant expansion - 2024-11-12 (Expansion Notes)
- Balance Changes - Marauders
- 100% bonus to Shield Extender hitpoints removed
- 150% bonus to Armor Plate hitpoints removed
- 15% additional bonus to Reinforced Bulkhead hitpoints removed
Version 21.06 Release 2024-02-20.1 Patch Notes
- Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
Viridian expansion - 2023-06-13 Expansion Notes
- +1 Midslot, -1 Highslot
- Increased Amor HP from 7,900 to 8,500
- Decreased Structure HP from 9,500 to 8,900
- Mass 148,000,000 kg (+54,520,000 kg)
- Agility for all Marauders has been improved to keep align times at similar values
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes)
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
- 50% bonus to HP from all Armor Plates
- 100% bonus to HP from all Shield Extenders
- 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
- Capacitor Capacity increased to 8000 GJ
- Capacitor Recharge rate reduced to 17m and 30s
- Lock range increased by 30%
- Sensor strength increased by 8
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- Increased Scan Resolution by 30% for Marauders and Black Ops
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
|
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|