Vengeance

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Vengeance
CornerT2h.png
Vengeance
Amarr Empire
Amarr Empire
Assault Frigates
Punisher Class
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The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal.

Developer: Khanid Innovation

Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
5% bonus to Rocket damage
5% bonus to Light Missile and Rocket Launcher rate of fire
Assault Frigates bonuses (per skill level):
4% bonus to all armor resistances
5% bonus to ship capacitor recharge rate
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Retribution
Retribution.jpg
CornerT2s.png
Retribution
Assault Frigates Punisher Class
Icon hi slot.png5 (0/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png62 MW Icon cpu.png140 tf
Icon velocity.png275 m/sec
Icon capacity.png135 m³
, Punisher
Punisher.jpg
Punisher
Standard Frigates Punisher Class
Icon hi slot.png4 (0/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png67 MW Icon cpu.png140 tf
Icon velocity.png355 m/sec
Icon capacity.png135 m³

Ship Attributes

Fittings
Powergrid
powergrid
43 MW
CPU
cpu output
170 tf
Capacitor
capacitor
487.5 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
295 m/sec
Inertia Modifier
inertia modifier (agility)
4.264
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.87 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
38.00 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
14 points
Sig. Radius
signature radius
37 m
Scan Res.
scan resolution
655 mm
Structure
Structure Hitpoints
structure hitpoints
563 HP
Mass
ship mass
1,046,700 kg
Volume
ship volume
28,600 m³
Cargo Capacity
cargo capacity
210 m³
Armor
Armor Hitpoints
armor hitpoints
816 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
63
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
664 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
88


Summary

The Khanid Assault Frigate Vengeance is the 'tanky' assault frigate of the Amarr line-up, and it can be an excellent PvP heavy tackler. Solo, the Vengeance can beat its prey by simply out-tanking other ships in the same class. While it is low on effective DPS, it can sustain a lot of punishment with a passive buffer tank or a dual active tank.

Skills

Further information about additional or recommended skills to pilot Vengeance for a specific or its common role(s) can be written here.

Tactics

The Vengeance gives bonuses to Rockets and armor resist. So with those bonuses, its role within a fleet is usually a heavy tackle and/or close range brawler. It can be fitted with a Warp scram, Stasis Web, and a 1MN Microwarp drive to aid in fleet or it can be fitted with a target painter, instead of a Stasis Webifier, to bloom the target for any heavy missiles that are inbound. The CPU on this particular assault frigate is lacking; however, if your core fitting skills are at optimal then creative fits are very obtainable due to the amount of powergrid that is usually left over.

Patch History


Notes

  • The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships