Crane

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Crane
CornerT2h.png
Crane
Caldari State
Caldari State
ECM PRIORITY
NONE
Gravimetric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Transport Ships
Badger Class
first highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
EXTERNAL LINKS

Contents

Developer: Kaalakiota

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

SHIP BONUSES

Caldari Industrial bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to warp speed and warp acceleration
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
• Immune to all Cargo Scanners
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Blockade Runner
▪ Variations
Badger
Badger
Badger
Standard Industrial ShipsBadger Class
high slots2
(1/1)
middle slots6
low slots4
powergrid185 MW
cpu output380 tf
max. velocity127 m/sec
cargo capacity3,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
125 MW
CPU
cpu output
285 tf
Capacitor
capacitor
1,300 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
0
Medium
middle slots
4
Low
low slots
2
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
160 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
2
Gravimetric Sensor
Gravimetric sensor strength
17 points
Sig. Radius
ship signature radius
115 m
Scan Res.
scan resolution
225 mm
Structure
Structure Hitpoints
structure hitpoints
1,900 HP
Mass
ship mass
11,000,000 kg
Volume
ship volume
195,000 m³
Cargo Capacity
cargo capacity
4,300 m³
Shields
Shield Capacity
shields
2,100 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
80
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
86.25
KIN
armor kinetic resistance
62.5
EXP
armor explosive resistance
10

Subscript text


Summary

Very useful for hauling trips into dangerous space, blockade runners are effectively industrial covops ships; difficult to catch except by warp bubbles. For this added speed and security they sacrifice durability and cargo space.

Skills

See Blockade Runner skills.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Crane roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Crane here.


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