Bantam

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Ship Database
Bantam
Bantam
Caldari State
Caldari State
Standard Frigates
Bantam Class
RELATED UNI-WIKI REFERENCES

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam.

The Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
10% bonus to Remote Shield Booster amount
10% reduction in Remote Shield Booster activation cost
Role Bonus:
300% bonus to Remote Shield Booster falloff

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Kirin
Kirin.jpg
CornerT2s.png
Kirin
Logistics Frigates Bantam Class
Icon hi slot.png3 (2/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png42 MW Icon cpu.png215 tf
Icon velocity.png370 m/sec
Icon capacity.png270 m³

Ship Attributes

Fittings
Powergrid
powergrid
39 MW
CPU
cpu output
200 tf
Capacitor
capacitor
615 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
370 m/sec
Inertia Modifier
inertia modifier (agility)
4.1
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
8.41 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
850 mm
Structure
Structure Hitpoints
structure hitpoints
310 HP
Mass
ship mass
1,480,000 kg
Volume
ship volume
20,000 m³
Cargo Capacity
cargo capacity
270 m³
Armor
Armor Hitpoints
armor hitpoints
225 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Bantam is the Caldari Logistics Frigate; Bantam pilots repair their fleetmates’ ships during battle. The Bantam is bonused for remote shield boosting, which matches the Caldari racial focus on shield tanking. The ship’s bonuses to remote shield booster amount, activation, and range make the underwhelming base stats of small remote shield boosters practically useful. Flying the Bantam is a great first step in learning about Logistics. Bantam pilots often go on train into heavier Tech I logistics cruisers (such as the Caldari Osprey), and then Tech II logistics ships (including the Kirin and Basilisk). But the Bantam is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key.

One defining challenge of flying Tech I logistics frigates in general, and the Bantam in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Bantam is typically fit to boost available capacitor—with cap rechargers in mid slots, capacitor control circuit rigs, and, if necessary, “Enduring” remote shield boosters (which consume less cap). Training character skills that increase capacitor will also help. It might seem that fitting the Bantam with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Bantam needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Bantam should use the in-game fitting simulation window, or an out-of-game tool like Pyfa, to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Bantam hulls that you purchase on corp contracts, to make them work with your skills.)

Compared to the Minmatar Burst—the other Tech I shield logistics frigate—the Bantam has more tank and more native capacitor, but is quite a bit slower. This makes the Bantam and Burst rough equals, but Omega characters may be asked to cross-train into the Minmatar frigate for specific doctrines.

Skills

The following are some basic skills that will let you run a basic fit on the Bantam:

To be a more effective Bantam pilot:

  • The most important single skill is Caldari Frigate. This will both reduce a shield booster's capacitor requirements and boost their effectiveness at once.
  • Train Shield Emission Systems to III for T2 remote shield boosters or any level to reduce their capacitor requirements.

Tactics

New Bantam pilots should read the Tactics section of the UniWiki’s Logistics article, and attend a Logistics (CORE class); these will provide some details on how to fly logistics frigates. Some tips on flying the Bantam:

  • Watch your capacitor, and activate modules only when needed. As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!
Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually.
  • Stay moving, behind your fleetmates. One advantage of the Bantam is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action. Make sure you stay near other logi pilots in case you need to repair each other - separating logi on either side of your fleet can make logi a target.

Notes

While both Caldari logistics cruisers—the Osprey and the Basilisk—are designed to fly as part of a cap chain, the Bantam frigate is designed to be self-sufficient when it comes to capacitor usage.

"Bantam" is a generic term for any small or miniaturized fowl, most commonly small ducks or chickens.