Dragoon

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Dragoon
Dragoon
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Destroyers
Dragoon Class
EXTERNAL LINKS

Contents

The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.

SHIP BONUSES

Amarr Destroyer bonuses (per skill level):
10% bonus to Drone hitpoints and damage
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Role Bonus:
25% bonus to Drone max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Droneboat
▪ Variations
Pontifex
CornerT2s.png
Pontifex
Pontifex
Command DestroyersDragoon Class
highlightsCan fit Warfare Links
highlightsCan fit a Micro Jump Field Generator
high slots5
(3/3)
middle slots3
low slots5
powergrid55 MW
cpu output220 tf
max. velocity330 m/sec
cargo capacity380 m³

Ship Attributes

Fittings
Powergrid
powergrid
58 MW
CPU
cpu output
150 tf
Capacitor
capacitor
600 GJ
High
high slots
6
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
middle slots
2
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
2.87
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.76 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
39.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
ship signature radius
66 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
850 HP
Mass
ship mass
1,700,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
300 m³
Shields
Shield Capacity
shields
750 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
950 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20

Subscript text


Summary

The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work.

The Dragoon is not seen in PvE because its hull bonus to energy neutralizers is useless against NPCs.

Skills

Minimum skills to be an effective energy neutralization platform.

  • Drones V
  • Advanced Drone Avionics I
  • Capacitor Emission Systems III
  • Capacitor Management IV
  • Capacitor Systems Operation IV

Minimum skills to be an effective drone platform.

  • Drones V
  • Light Drone Operation IV
  • Drone Avionics V
  • Drone Interfacing V
  • Advanced Drone Interfacing IV
  • Minmatar Drone Specialization I
  • Gallente Drone Specialization I

Fitting

For more info on fittings, please go here

Tactics

Energy Neutralization

Nosferatu has been changed to work if your target has more raw capacitor rather than a higher percentage. This means that the Dragoon with its tiny battery can easily run Nosferatu on larger ships until they are almost completely out of capacitor. These Nosferatu can in turn be used to power Neutralizers which are used to quickly drain your target of capacitor. This makes the Dragoon a very effective platform for Cap warfare against cruiser sized ships.

Drones

The dragoon is also a good drone platform, but it's not very commonly seen in this role. This is likely due to the fact that it requires a lot of training in drones to make the Dragoon an effective drone boat, and this doesn't fit in well with the initial training that Amarr players are doing. By the time an Amarr player has the drone skills needed to use the Dragoon effectively as a drone boat, they are probably already using cruiser sized hulls.

Notes

You can add notes here.


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