Nergal

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Nergal
CornerT2h.png
Nergal
Triglavian Collective
Triglavian Collective
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Assault Frigates
Damavik Class
EXTERNAL LINKS

Adapting the Collective's Damavik-class frigate design, the Nergal's basic premise is to turn the Triglavian light hull into an assault frigate that builds on the powerful capabilities of the core ship frame. The Nergal has been modified using a variety of designs but draws principally from the popular Enyo-class assault frigate, using the Triglavian energy systems and the light entropic disintegrator capacity create a fearsome attack ship.

As an assault frigate, the Nergal has improved microwarpdrive signature radius damping and can use an assault damage control for enhanced defense. This compact brawler also benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.

"Refitting the core Damavik hull type with the Enyo's assault modifications was relatively straightforward due to the larger size of the ship's frame. We were also able to install improved drone bays and control bandwidth. A note on drones: one of our technicians improperly accessed a locked out section of the Triglavian encryption database and inadvertently activated a dormant subversion routine. Damage to the testbed was extensive. Unfortunately, no disciplinary action is necessary and next of kin have been informed according to cover protocols. The Navy R&D Board should consider notifying the CreoDron research group to take extra precautions." – excerpt from a report for the Federal Navy from Roden Shipyards Precursor Technology Research Group

SHIP BONUSES

Assault Frigates bonuses (per skill level):
7.5% bonus to Light Entropic Disintegrator maximum range
20% bonus to Light Entropic Disintegrator maximum damage multiplier bonus

Precursor Frigate bonuses (per skill level):
5% bonus to Light Entropic Disintegrator damage
4% bonus to all armor resistances

Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

• Can fit Assault Damage Controls

50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
100% bonus to Remote Armor Repairer range

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s)
▪ Variations

Damavik

Ship Attributes

Fittings
Powergrid
powergrid
55 MW
CPU
cpu output
150 tf
Capacitor
capacitor
525 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
middle slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
313 m/s
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
4.19 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
25 Mbit/s
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
14 points
Sig. Radius
ship signature radius
36 m
Scan Res.
scan resolution
640 mm
Structure
Structure Hitpoints
structure hitpoints
700 HP
Mass
ship mass
1,043,000 kg
Volume
ship volume
28,600 m³
Cargo Capacity
cargo capacity
250 m³
Shields
Shield Capacity
shields
225 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
50
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
85
Armor
Armor Hitpoints
armor
1,100 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
75
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
65


Summary

An improved version of the Damavik released with the Invasion update, the Nergal retains the range bonus that the Damavik lost in this update, while also getting the armor resistance bonus that was given to the Damavik in its place.

Skills

Further information about additional or recommended skills to pilot the Nergal for a specific or its common role(s) can be written here.

Fittings

For more info on fittings, please go here.

Tactics

You can add tactics here.

Patch History

Notes

You can add notes on the Nergal here.


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