Vigil Fleet Issue

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Vigil Fleet Issue
CornerTFh.png
Vigil Fleet Issue
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Faction Frigates
Vigil Class
EXTERNAL LINKS

Contents

The Vigil Fleet Issue is the latest development from the Republic Fleet's innovative R&D labs. Designed with the demands of Capsuleer loyalist corporations in mind, this aggressive ship is intended to support new offensive operations into the Empire's vulnerable constellations in The Bleak Lands and Devoid regions. Long range stasis webifiers and high speed allow the Vigil Fleet Issue to chase down and catch the most evasive prey and pull them into range of its deadly rocket launchers.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level)
5% bonus to Rocket explosion velocity
25% bonus to explosive Rocket damage, 20% bonus to em, thermal and kinetic Rocket damage
Misc Bonus:
+50% Stasis Webifier range

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Electronic Warfare
▪ Variations
Hyena
CornerT2s.png
Hyena
Hyena
Electronic Attack FrigatesVigil Class
high slots3
(2/2)
middle slots4
low slots3
powergrid36 MW
cpu output145 tf
max. velocity375 m/sec
cargo capacity150 m³
,
Vigil
Vigil
Vigil
Standard FrigatesVigil Class
high slots2
(2/0)
middle slots5
low slots2
powergrid26 MW
cpu output225 tf
max. velocity410 m/sec
cargo capacity250 m³

Ship Attributes

Fittings
Powergrid
powergrid
38 MW
CPU
cpu output
190 tf
Capacitor
capacitor
300 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
0
Medium
middle slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
400 m/sec
Inertia Modifier
inertia modifier (agility)
3.22
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwith
drone bandwith
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
13 points
Sig. Radius
ship signature radius
34 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
425 HP
Mass
ship mass
1,080,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
250 m³
Shields
Shield Capacity
shields
525 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
525 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10

Subscript text


Summary

The Vigil Fleet Issue receives bonuses to rocket damage, application, and a static bonus to web range. An unheated T2 web has a range of 15km, which coincides nicely with T2 javelin rockets. The VFI is poised to be a leading solo scram kiter, as its bonused webs should allow it to dictate range vs a variety of opponents.

Skills

Fitting

For more info on fittings, please click here

Tactics

No sub-article about Vigil roles or piloting tactics. You can write them here.

Notes

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