Cormorant

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Cormorant
Cormorant
Caldari State
Caldari State
ECM PRIORITY
LOW
Gravimetric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Destroyers
Cormorant Class
first highlight
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
10% bonus to Small Hybrid Turret tracking speed
10% bonus to Small Hybrid Turret optimal range
Role Bonus:
50% bonus to Small Hybrid Turret optimal range

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Flycatcher
CornerT2s.png
Flycatcher
Flycatcher
InterdictorsCormorant Class
highlightsHigh Amount of High Slots
high slots8
(7/2)
middle slots5
low slots1
powergrid63 MW
cpu output280 tf
max. velocity315 m/sec
cargo capacity450 m³

Ship Attributes

Fittings
Powergrid
powergrid
68 MW
CPU
cpu output
200 tf
Capacitor
capacitor
600 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
middle slots
3
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/sec
Inertia Modifier
inertia modifier (agility)
2.78
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
36.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
ship signature radius
65 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
700 HP
Mass
ship mass
1,700,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
425 m³
Shields
Shield Capacity
shields
900 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
700 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Cormorant is the Caldari T1 destroyer. Its bonuses favor railguns, but it can be blaster fit if you like. The Cormorant has many mid slots, which allows tackle gear and/or a shield tank. Of note is that the Cormorant's hull bonus to optimal range and the destroyer role bonus to optimal range gives it a spectacular range increase for railguns, such that it can be used as a poor man's anti-frigate sniper. Besides this niche role though the Cormorant has little use in PvP. The Cormorant is however a very capable level 1 mission runner, but lacks the tank for most level 2s.

Skills

Further information about additional or recommended skills to pilot Cormorant for a specific or its common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

The Cormorant shines as a cheap sniper, able to engage at over 90 km with T2 railguns loaded with Spike. For shorter ranges, there is usually a better option, but in a pinch Cormorants, like other destroyers, can be used as disposable high-DPS ships.

Notes

You can add notes here.


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