RELATED UNI-WIKI REFERENCES
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Everyone fights, everyone makes it home.
- – Sebiestor Chief Acassa Midular
Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.
Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with.
SHIP BONUSES
Minmatar Carrier bonuses (per skill level):
10% bonus to Support Fighter velocity
20% bonus to Support Fighter shield hitpoints
10% bonus to Dromi Support Fighter stasis webification strenght and range
20% Increase in Conduit Jump capacity
Command Carrier bonuses (per skill level):
5% bonus to Shiel Command and Skirmish Command burst strenght and duration
5% reduction in Capital Micro Jump Drive and Capital Micro Field Generator spool up
Role Bonus:
• Can fit Integrated Sensor Array
• Can fit Capital Micro Jump Drive And Capital Micro Jump Field Generator
• Can fit three Command Burst modules
200% bonus to Command Burst area of effect range
20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump capable
5x penalty to Endosis Link duration
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Required Skills
Training Time what's this?
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Grouping
▪ Variations Nidhoggur
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 10,000 m³ Fleet Hangar  2,000,000 m³ Ship Maintenance Bay
 500,000 MW  775 tf
 85 m/sec
 3000 m³
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Ship Attributes
| Fittings |
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| Navigation |
Base Time to Warp
66.50 S
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Fighters |
Fighter Bay Capacity
75,000 m3
Light Fighter Squad Limit
2
Support Fighter Squad Limit
4
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| Targeting |
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| Structure |
Structure Hitpoints
61,500 HP
Ship Maintenance Bay Capacity
2,000,000 m3
Fleet Hangar Capacity
10,000 m3
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| Armor |
Armor Hitpoints
63,000 HP
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| Shields |
Shield Capacity
63,500 HP
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