Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
EVE University Database
 
Ship Database
Ymir
?size=256&.png
Minmatar Republic
Minmatar Republic
Minmatar Republic
Command Carriers
Imir Class
RELATED UNI-WIKI REFERENCES
Everyone fights, everyone makes it home.
– Sebiestor Chief Acassa Midular


Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.

Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with.

SHIP BONUSES

Minmatar Carrier bonuses (per skill level):
10% bonus to Support Fighter velocity
20% bonus to Support Fighter shield hitpoints
10% bonus to Dromi Support Fighter stasis webification strenght and range
20% Increase in Conduit Jump capacity
Command Carrier bonuses (per skill level):
5% bonus to Shiel Command and Skirmish Command burst strenght and duration
5% reduction in Capital Micro Jump Drive and Capital Micro Field Generator spool up
Role Bonus:
• Can fit Integrated Sensor Array
• Can fit Capital Micro Jump Drive And Capital Micro Jump Field Generator
• Can fit three Command Burst modules
200% bonus to Command Burst area of effect range
20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump capable
5x penalty to Endosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nidhoggur
Nidhoggur
Carriers Nidhoggur Class
10,000 m³ Fleet Hangar
2,000,000 m³ Ship Maintenance Bay
5 (0/0) 6 5
500,000 MW 775 tf
85 m/sec
3000 m³

Ship Attributes

Fittings
Powergrid
powergrid
555,555 MW
CPU
cpu output
875 tf
Capacitor
capacitor
57,600 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
2 capital
Calibration
calibration
400
Navigation
Max Velocity
Maximun velocity
85 m/s
Inertia Modifier
inertia modifier (agility)
0.039
Warp Speed
Maximun warp speed
1.5 AU/s
Base Time to Warp
base time to warp
66.50 S
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
75,000 m3
Fighter Squad Tubes
fighter squad tubes
4
Light Fighter Squad Limit
light fighter squad limit
2
Support Fighter Squad Limit
support fighter squad limit
4
Targeting
Max Tgt. Range
Maximun targeting range
305 km
Max Locked Targets
Maximun # locked targets
14
Ladar Sensor
LADAR sensor strength
68
Sig. Radius
signature radius
10.59 km
Scan Res.
scan resolution
84 mm
Structure
Structure Hitpoints
structure hitpoints
61,500 HP
Mass
ship mass
1,230,000,000 kg
Volume
ship volume
11,250,000 m3
Cargo Capacity
cargo capacity
3,775 m3
Fuel Capacity
capacity
7,500 m3
Ship Maintenance Bay Capacity
capacity
2,000,000 m3
Fleet Hangar Capacity
capacity
10,000 m3
Armor
Armor Hitpoints
armor hitpoints
63,000 HP
Armor Resistances
EM
electromagnetic resistance
85
THR
thermal resistance
60
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
63,500 HP
Shield Resistances
EM
electromagnetic resistance
63
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Add a summary for Ymir here.

Skills

Further information about additional or recommended skills to pilot Ymir for a specific or its common role(s) can be written here.

Tactics

No sub-article about Ymir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Ymir here.

Patch Notes