Atron

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Ship Database
Atron
Atron
Gallente Federation
Gallente Federation
Standard Frigates
Atron Class
Highlight
Entry-Level Tackle Frigate
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
A brawler that doesn't pull any punches.
– Roden marketing division


The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret falloff
5% bonus to Small Hybrid Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Taranis
Taranis.jpg
CornerT2s.png
Taranis
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png35 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³
,Ares
Ares.jpg
CornerT2s.png
Ares
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png33 MW Icon cpu.png145 tf
Icon velocity.png425 m/sec
Icon capacity.png96 m³

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
147 tf
Capacitor
capacitor
330 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
420 m/sec
Inertia Modifier
inertia modifier (agility)
2.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.08 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
8 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,050,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
145 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Atron is the Gallente Attack Frigate. The Atron's high speed, agility, and bonus to the capacitor use of propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it an excellent tackle frigate. The Atron also has bonuses to hybrid turrets, but for fleet use it is often given only the smaller types of blasters, or no weapons at all.

The job of an Atron pilot is usually to pin down an enemy and stay alive long enough for fleetmates to arrive and deliver damage. Flying the Atron provides good practice for eventually flying fleet interceptors (such as the Ares), which are more commonly used as fleet scouts and first tacklers.

The Atron is not as strong at dealing or taking damage as the two Gallente Combat Frigates, the Incursus and the Tristan. Novice Gallente pilots looking for a PvE frigate for Level 1 missions, or for serving the second (scram/web) tackle role in fleets, would be better served by flying one of these other ships instead of the Atron.

Skills

As a Tech 1 frigate, the Atron is much more forgiving of low character skills than many ships. However, its potential will improve with good character fitting skills and support skills. For the Atron's typical fleet role, navigation support skills are especially important, as they make it faster and more agile.

Tactics

Fleet Atron pilots might find this wiki's articles tackling and scouting useful; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Many of the basic principles of flying a tackling Atron hold across all Tech 1 tackle frigates: pilots should try to spiral in towards turret-using ships, and should stay alert to their target's vector using the tactical overlay, so that they can respond to target movements and keep the target pinned down.

As in fleets and gangs the Atron's main role is often tackling, its weapons are often fairly unimportant. Fleet-fit Atrons can go without weapons entirely, and pilots shouldn't strive to fit the biggest and best guns on the ship for fleet use. For solo and very-small-gang PvP, the Atron's DPS output will become important.

Of the four racial Attack Frigates, the Atron has the most structure HP. As a result, it benefits the most from a damage control module (which provides resistance bonuses to hull), and is nearly always fitted with one in a low slot. For tackling, the Atron needs at least one of a warp scrambler ("scram") and/or warp disruptor ("point"); a stasis webifier ("web") can also slow a target down. Other slots are typically filled with a propulsion module (usually a microwarpdrive), modules that increase speed and agility, and a rudimentary shield tank. (Even though Gallente ships are typically fit for armor, the fleet Atron is not, because many armor modules and rigs carry penalties that negate the Atron’s speed advantage.)

Close-range, brawly Atron fits scram kiters can succeed in solo PvP if the pilot can prevent the opponent's turrets from tracking while simultaneously hitting the opponent with blasters, but strong Navigation, Gunnery and capacitor skills are required. Railgun-fit scram-kiters can also work: the best part of using an Atron is solo PvP is that it has an already good base speed, so the fit can focus on other things whether rail or blaster fit. Dual prop (afterburner and microwarpdrive) anti-kiters can work as well, though the margin for error is low given the Atron's thin tank.

Notes

The Atron is also commonly used as a cheap traveling ship, with Inertial Stabilizers or Nanofibers in the lows to get sub-2s align time.