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Minmatar Republic |
ECM PRIORITY
NONE
LADAR
what's this?
NO/UNKNOWN Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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Standard Industrial Ships |
Hoarder Class |
Has Large Ammo Hold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Aside from being endowed with the usual hauling capabilities of Industrials, the Hoarder possesses an extra cargo bay. That bay is a static-free, blast-proof chamber, and as such is meant to be dedicated solely to ferrying consumable charges of all kinds, including ammunition, missiles, capacitor charges, nanite paste and bombs.
SHIP BONUSES
Minmatar Industrial bonuses (per skill level): 10% bonus to ship ammo bay capacity 5% bonus to ship max velocity Role Bonus: 90% reduction to effective distance traveled for jump fatigue
Required Skills
Training Time what's this?5h 0s
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Grouping
▪ Variations
none
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Ship Attributes
Fittings |
High 3
Launchers 0
Turrets 2
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 12.52 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Drone Bandwidth 0 Mbit/sec
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Fighters |
Light Fighter Squad Limit 0
Heavy Fighter Squad Limit 0
Support Fighter Squad Limit 0
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Targeting |
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Structure |
Structure Hitpoints 2,100 HP
Frigate Escape Bay 1 Frigate
{{{extrahold2type}}} Capacity 0 m³
{{{extrahold3type}}} Capacity 0 m³
{{{extrahold4type}}} Capacity 0 m³
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Shields |
Shield Capacity 840 HP
Shield Resistances
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Armor |
Armor Hitpoints 800 HP
Armor Resistances
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Summary
This ship is designed to fill a very exclusive niche. The transportation of munitions. Whether from corporate stock piles to the front lines of large scale engagements or from the trade hub to eager patrons. This vessel is equipped with an extra large hold specialized for ammunition of all sorts.
Skills
Further information about additional or recommended skills to pilot Hoarder for a specific or it's common role(s) can be written here.
Recommended Certificates
- Core Competency Basic
- Active Shield Tanking Basic
Tactics
No sub-article about Hoarder roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago...
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Odyssey 1.1
Released on Tuesday, September 3rd 2013
- We are also introducing industrials with specialized bays:
- The Hoarder will have a bay that carries anything in the ‘charge’ group, including ammo, bombs, nanite repair paste, cap booster charges, etc.
- Minmatar Industrial Skill Bonus per level:
- +10% Ammo Bay Capacity.
- +5% Max Velocity.
- Statistics:
- Slot layout: 3H(+1), 4M(+1), 3L; 2 turrets(+1), 0 launchers.
- Fittings: 180 PWG(+120), 300 CPU(-350).
- Cargo (capacity / Ammo/Charge Bay Capacity): 500(-4600) / 41000.
- Defense (shields / armor / hull) : 840(+566) / 800(-216) / 2100(+1084).
- Mobility (max velocity / agility / mass / align time): 120 / .85(-.15) / 10625000(-875000) / 12.5(-3.4).
- Signature radius: 185(+5).
- Warp speed: 4.5au/s.
- Unpacked Volume: Increased to 400000.
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