HIGH Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of High Slots
RELATED UNI-WIKI REFERENCES
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Command Ships bonuses (per skill level):
10% bonus to ship armor hitpoints
10% bonus to Heavy Missile and Heavy Assault Missile damage
3% bonus to Armored Command and Information Command burst strength and duration
Amarr Battlecruiser bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
4% bonus to all armor resistances
• Can use 2 Command Burst modules
100% bonus to Command Burst area of effect range
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
The Damnation is one of the Amarr command ships, designed as a tanky missile platform. The Damnation has bonuses to armor and information warfare bursts and like all command ships can fit 2 command burst modules out of the box. Even among command ships the Damnation is especially tanky, with a bonus to armor resistances AND armor hit points, allowing it to fit an enormous buffer tank. This makes it a popular pick for a fleet booster for large armor fleets.
Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Damnation roles or piloting tactics. You can write them here.
You can write additional notes for Damnation here.
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