RELATED UNI-WIKI REFERENCES
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Set your course and let nothing hold you from it.
- – Excerpt from Meditations on the Way: Book of the Ocean
”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!”
– Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125
Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament.
SHIP BONUSES
Caldari Dreadnought bonuses (per skill level):
5.0% bonus to Capital Hybrid Turret tracking speed
10.0% bonus to Capital Hybrid Turret Optimal Range
Lancer Dreadnought bonuses (per skill level):
10% Bonus to Disruptive Lance damage
20% Bonus to Disruptive Lance maximum range
Role Bonus:
• Can fit a Siege module
• Can fit a Disruptor Lance
• 5x penalty to Entosis Link duration
Required Skills
Training Time what's this?
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Grouping
▪ Variations Phoenix
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 High Amount of Medium Slots
 550,000 MW  990 tf
 70 m/sec
 2,750 m³
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, Phoenix Navy Issue
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 High Amount of Medium Slots
 575,000 MW  1,100 tf
 70 m/sec
 2,750 m³
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, Caiman
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 Can launch Light Fighters
 550,000 MW  1,060 tf
 75 m/sec
 2,750 m 3
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Ship Attributes
Fittings |
High 6
Launchers 0
Turrets 3
Rig
2
capital
Calibration 400
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Navigation |
Base Time to Warp 79.23 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
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Structure |
Structure Hitpoints 100,000 HP
Ship Maintenance Bay Capacity 1,000,000 m3
Fleet Hangar Capacity 10,000 m3
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Armor |
Armor Hitpoints 85,000 HP
Armor Resistances
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Shields |
Shield Capacity 115,000 HP
Shield Resistances
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