Komodo

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Komodo
CornerTFh.png
Komodo
Guristas
Guristas
ECM PRIORITY
NONE
Gravimetric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Leviathan Class
first highlight
Can launch Light and Heavy Fighters
HIGHLIGHTS
structure hitpoints
High amount of High Slots
HIGHLIGHTS
structure hitpoints
High amount of Medium Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening."

"What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!"

– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx

SHIP BONUSES

Caldari Titan bonuses (per skill level):
4% bonus to all shield resistances
15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire
6+ bonus to ship warp core strength
Gallente Titan bonuses (per skill level):
50% bonus to kinetic XL Cruise, XL Torpedo and Torpedo damage
40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage
6+ bonus to ship warp core strength
Role Bonus:
• Can fit Doomsday devices
• Can fit a Phenomena Generator module
• Can fit Jump Portal Generator
• Can fit Clone Vat Bay
• Can use three Command Burst modules
• Can launch Light and Heavy Fighters
100% bonus to Fighter damage and hitpoints
200% bonus to Command Burst area of effect range
500% bonus to Armor Plates and Shield Extenders
100% bonus to Torpedo Velocity
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
198d 1h 5m 55s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Leviathan
Leviathan
Leviathan
TitansLeviathan Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Medium Slots
highlightsHas Large Cargohold
high slots8
(6/0)
middle slots8
low slots5
powergrid755,000 MW
cpu output1,250 tf
max. velocity60 m/sec
cargo capacity13,750 m³

Ship Attributes

Fittings
Powergrid
powergrid
840,000 MW
CPU
cpu output
1,375 tf
Capacitor
capacitor
140,000 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
middle slots
8
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.0315
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
45,000 m³
Fighter Squad Tubes
fighter tubes
2
Light Fighter Squad Limit
squad limit
2
Heavy Fighter Squad Limit
squad limit
1
Targeting
Max Tgt. Range
max. targeting range
250.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
290 points
Sig. Radius
ship signature radius
23,590 m
Scan Res.
scan resolution
65 mm
Structure
Structure Hitpoints
structure hitpoints
525,000 HP
Mass
ship mass
2,300,000,000 kg
Volume
ship volume
132,500,000 m³
Cargo Capacity
cargo capacity
13,750 m³
Fuel Capacity
capacity
60,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
100,000 m³
Shields
Shield Capacity
shields
950,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
450,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Komodo is a Guristas titan. It requires both Gallente and Caldari titan skills to fly. A single blueprint copy can be acquired by destroying a Blood Raider Shipyard, requiring huge capital fleets to do so.

Skills

Further information about additional or recommended skills to pilot Komodo for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Komodo roles or piloting tactics. You can write them here.

Notes

You can write additional notes for the Komodo here.


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