Punisher

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Ship Database
Punisher
Punisher
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Punisher Class
EXTERNAL LINKS

Contents

The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
4% bonus to all armor resistances

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Close Range Brawler
▪ Variations
Vengeance
CornerT2s.png
Vengeance
Vengeance
Assault FrigatesPunisher Class
high slots5
(4/3)
middle slots3
low slots4
powergrid43 MW
cpu output170 tf
max. velocity273 m/sec
cargo capacity210 m³
,
Retribution
CornerT2s.png
Retribution
Retribution
Assault FrigatesPunisher Class
high slots5
(0/4)
middle slots2
low slots5
powergrid56 MW
cpu output140 tf
max. velocity278 m/sec
cargo capacity135 m³

Ship Attributes

Fittings
Powergrid
powergrid
67 MW
CPU
cpu output
140 tf
Capacitor
capacitor
400 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
2
Low
low slots
5
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
355 m/sec
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
ship signature radius
37 m
Scan Res.
scan resolution
640 mm
Structure
Structure Hitpoints
structure hitpoints
450 HP
Mass
ship mass
1,190,000 kg
Volume
ship volume
28,600 m³
Cargo Capacity
cargo capacity
135 m³
Shields
Shield Capacity
shields
350 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20

Subscript text


Summary

With its many low slots for armor tank and a bonus to armor resistances, the Punisher is known as the toughest T1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, but if a tank fitted Punisher gets in to scram range of you then it takes a lot of effort to get rid of it again.

Prior to the Inferno patch, the Punisher had a bonus to energy weapon capacitor, but not to damage, which resulted in some of the more effective setups using autocannons instead of lasers, freeing up more cap for armour repairs and other active modules at a minimal DPS loss (considering all lvl5 skills). Now a clear tradeoff can to be made between damage and cap drain, with both laser based and autocannon based fits being equally viable.

Skills

Further information about additional or recommended skills to pilot Punisher for a specific or its common role(s) can be written here.

Fitting

PvE - Newbie
Punisher: PvE - Newbie
EFT
[Punisher, PvE - Newbie]
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I

1MN Monopropellant Enduring Afterburner
Optical Compact Tracking Computer

Damage Control I
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Extruded Compact Heat Sink
Small 'Accommodation' Vestment Reconstructer I

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I



Multifrequency S x4
Microwave S x4

Fitting template high slot label.png
6635_64.png
6635_64.png
6635_64.png
6635_64.png
Fitting template mid slots label.png
6003_64.png
6173_64.png
Fitting template low slots label.png
2046_64.png
16311_64.png
16311_64.png
5849_64.png
4533_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
246_64.png
240_64.png
Fitting template rig slots label.png
31370_64.png
31370_64.png
31370_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction frequency crystals, like Imperial Navy Multifrequency S, can be used to improve DPS but the crystals deteriorate with use.
Gang PvP - Newbie
Punisher: Gang PvP - Newbie
EFT
[Punisher, Gang PvP - Newbie]
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I

1MN Y-S8 Compact Afterburner
Initiated Compact Warp Scrambler

400mm Crystalline Carbonide Restrained Plates
Damage Control I
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Prototype Thermal Plating I

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Energy Metastasis Adjuster I



Microwave S x4
Standard S x4
Multifrequency S x4

Fitting template high slot label.png
6635_64.png
6635_64.png
6635_64.png
6635_64.png
Fitting template mid slots label.png
6001_64.png
5445_64.png
Fitting template low slots label.png
11311_64.png
2046_64.png
5849_64.png
5849_64.png
16343_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
240_64.png
242_64.png
246_64.png
Fitting template rig slots label.png
31009_64.png
30987_64.png
31490_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Tracking issues can reduce damage application. Try to mitigate with effective piloting.
  • Swap Small Energy Metastasis Adjuster I for Small Energy Collision Accelerator I to improve DPS if tracking is not an issue or is adjusted with manual piloting.
  • Upgrading to faction frequency crystals (like Imperial Navy Multifrequency S) is recommended when affordable.
  • Carry Nanite Repair Paste to repair heat damage after overheating modules. The opportunity to dock up may not come often enough in hostile space.
Fleet PvP - Tackle
Punisher: Fleet PvP - Tackle
EFT
[Punisher, Fleet PvP - Tackle]

5MN Quad LiF Restrained Microwarpdrive
Faint Scoped Warp Disruptor

400mm Crystalline Carbonide Restrained Plates
Damage Control I
Prototype Energized Explosive Membrane I
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I



Fitting template high slot label.png
Fitting template mid slots label.png
35658_64.png
5403_64.png
Fitting template low slots label.png
11311_64.png
2046_64.png
16407_64.png
16311_64.png
16311_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
30987_64.png
30987_64.png
30987_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is intended as a tackle frigate as part of a fleet. It is optimized for tank and therefore survivability rather than dps, however guns can be added to preference.
Gang PvP - Advanced
Punisher: Gang PvP - Advanced
EFT
[Punisher, Gang PvP - Advanced]
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II

1MN Y-S8 Compact Afterburner
Warp Scrambler II

400mm Crystalline Carbonide Restrained Plates
Heat Sink II
Heat Sink II
Damage Control II
Co-Processor II

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I



Gleam S x4
Aurora S x4
Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4

Fitting template high slot label.png
2993_64.png
2993_64.png
2993_64.png
2993_64.png
Fitting template mid slots label.png
6001_64.png
448_64.png
Fitting template low slots label.png
11311_64.png
2364_64.png
2364_64.png
2048_64.png
3888_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
12557_64.png
12559_64.png
23071_64.png
23079_64.png
Fitting template rig slots label.png
31009_64.png
31021_64.png
30987_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Tracking issues can reduce damage application. Try to mitigate with effective piloting.


Tactics

Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again.

PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on.

PvP fits break down first by active or passive tank. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incoming dps, and slowly grinding the opponent down.

Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care.

Notes

You can add notes here.


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