Punisher

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Eve University Database
 
Ship Database
Punisher
Punisher
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Punisher Class

Contents

The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
4% bonus to all armor resistances

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Close Range Brawler
▪ Variations
Vengeance
CornerT2s.png
Vengeance
Vengeance
Assault FrigatesPunisher Class
high slots5
(4/3)
middle slots3
low slots4
powergrid43 MW
cpu output170 tf
max. velocity322 m/sec
cargo capacity210 m³
,
Retribution
CornerT2s.png
Retribution
Retribution
Assault FrigatesPunisher Class
high slots5
(0/4)
middle slots2
low slots5
powergrid62 MW
cpu output140 tf
max. velocity300 m/sec
cargo capacity135 m³

Ship Attributes

Fittings
Powergrid
powergrid
67 MW
CPU
cpu output
140 tf
Capacitor
capacitor
400 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
2
Low
low slots
5
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
355 m/sec
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
ship signature radius
37 m
Scan Res.
scan resolution
640 mm
Structure
Structure Hitpoints
structure hitpoints
450 HP
Mass
ship mass
1,190,000 kg
Volume
ship volume
28,600 m³
Cargo Capacity
cargo capacity
135 m³
Shields
Shield Capacity
shields
350 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Punisher is an Amarr Combat Frigate. The Punisher has the most base hit points and the most turret hardpoints of any Tech I frigate. The ship’s bonuses to armor resistances and laser capacitor cost reinforce these advantages, making it is possible to fit the Punisher for extraordinary tank and damage output. Unfortunately, the Punisher is also unique among combat frigates in having only two mid slots, which means the ship can only fit a single tackle module alongside a propulsion module. The Punisher is also very slow (especially when fitted for armor tank). As a result, the Punisher is not a strong solo PvP ship; opponents can easily keep the Punisher pilot at a distance and escape tackle. Novice Amarr solo pilots are probably better served flying the Tormentor. On the other hand, the Punisher is popular in small-ship gangs and frigate fleets where it can play the role of general damage dealer or bait, and where fleetmates can provide tackle. The Punisher is also a durable PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. As a result, the Punisher is a great first frigate for new Unistas who want to learn about fitting, weapons, and defensive systems.

The Punisher is typically fit with small beam lasers, so that it can hit opponents at any range. By swapping crystal ammo on the fly, Punisher pilots can tune their optimal beam laser range between 8 and 25 km. A Punisher’s low slots are often filled with active or passive armor defense modules, and rig slots with armor rigs. The Punisher’s bonus to armor resistances pairs extremely well with frigate logistics, and a gang of Punishers and Inquisitors can be tough to break.

Skills

Further information about additional or recommended skills to pilot Punisher for a specific or its common role(s) can be written here.

Fitting

PvE - Newbie
Punisher: PvE - Newbie
EFT
[Punisher, PvE - Newbie]
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I

Optical Compact Tracking Computer
1MN Monopropellant Enduring Afterburner

Small 'Accommodation' Vestment Reconstructer I
Extruded Compact Heat Sink
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Damage Control I

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I



Multifrequency S x4
Microwave S x4

Fitting template high slot label.png
6635_64.png
6635_64.png
6635_64.png
6635_64.png
Fitting template mid slots label.png
6173_64.png
6003_64.png
Fitting template low slots label.png
4533_64.png
5849_64.png
16311_64.png
16311_64.png
2046_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
246_64.png
240_64.png
Fitting template rig slots label.png
31370_64.png
31370_64.png
31370_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction frequency crystals, like Imperial Navy Multifrequency S, can be used to improve DPS but the crystals deteriorate with use.
Gang PvP - Newbie
Punisher: Gang PvP - Newbie
EFT
[Punisher, Gang PvP - Newbie]
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I

1MN Y-S8 Compact Afterburner
Initiated Compact Warp Scrambler

Extruded Compact Heat Sink
Extruded Compact Heat Sink
Prototype Thermal Plating I
Damage Control I
400mm Crystalline Carbonide Restrained Plates

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Energy Metastasis Adjuster I



Microwave S x4
Standard S x4
Multifrequency S x4

Fitting template high slot label.png
6635_64.png
6635_64.png
6635_64.png
6635_64.png
Fitting template mid slots label.png
6001_64.png
5445_64.png
Fitting template low slots label.png
5849_64.png
5849_64.png
16343_64.png
2046_64.png
11311_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
240_64.png
242_64.png
246_64.png
Fitting template rig slots label.png
31009_64.png
30987_64.png
31490_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Tracking issues can reduce damage application. Try to mitigate with effective piloting.
  • Swap Small Energy Metastasis Adjuster I for Small Energy Collision Accelerator I to improve DPS if tracking is not an issue or is adjusted with manual piloting.
  • Upgrading to faction frequency crystals (like Imperial Navy Multifrequency S) is recommended when affordable.
  • Carry Nanite Repair Paste to repair heat damage after overheating modules. The opportunity to dock up may not come often enough in hostile space.
Fleet PvP - Tackle
Punisher: Fleet PvP - Tackle
EFT
[Punisher, Fleet PvP - Tackle]

5MN Quad LiF Restrained Microwarpdrive
Faint Scoped Warp Disruptor

'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Prototype Energized Explosive Membrane I
Damage Control I
400mm Crystalline Carbonide Restrained Plates

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I



Fitting template high slot label.png
Fitting template mid slots label.png
35658_64.png
5403_64.png
Fitting template low slots label.png
16311_64.png
16311_64.png
16407_64.png
2046_64.png
11311_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
30987_64.png
30987_64.png
30987_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is intended as a tackle frigate as part of a fleet. It is optimized for tank and therefore survivability rather than dps, however guns can be added to preference.
Gang PvP - Advanced
Punisher: Gang PvP - Advanced
EFT
[Punisher, Gang PvP - Advanced]
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II

Warp Scrambler II
1MN Y-S8 Compact Afterburner

Co-Processor II
Damage Control II
Heat Sink II
Heat Sink II
400mm Crystalline Carbonide Restrained Plates

Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I



Gleam S x4
Aurora S x4
Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4

Fitting template high slot label.png
2993_64.png
2993_64.png
2993_64.png
2993_64.png
Fitting template mid slots label.png
448_64.png
6001_64.png
Fitting template low slots label.png
3888_64.png
2048_64.png
2364_64.png
2364_64.png
11311_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
12557_64.png
12559_64.png
23071_64.png
23079_64.png
Fitting template rig slots label.png
31021_64.png
30987_64.png
31009_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Tracking issues can reduce damage application. Try to mitigate with effective piloting.
MWD Blaster
Punisher: MWD Blaster
EFT
[Punisher, MWD Blaster]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Faint Epsilon Scoped Warp Scrambler
5MN Y-T8 Compact Microwarpdrive

'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
IFFA Compact Damage Control
Magnetic Field Stabilizer II
400mm Rolled Tungsten Compact Plates

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I



Void S x750
Null S x750

Fitting template high slot label.png
3178_64.png
3178_64.png
3178_64.png
3178_64.png
Fitting template mid slots label.png
5443_64.png
5973_64.png
Fitting template low slots label.png
16311_64.png
16311_64.png
5839_64.png
10190_64.png
11309_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
12612_64.png
12614_64.png
Fitting template rig slots label.png
30987_64.png
30987_64.png
30987_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Strong in fleet PvP due to high DPS and Tank.


Tactics

PvE-fitted Punishers follow the same basic pattern as other PVE frigates: fit a minimal active tank, an afterburner, and the biggest bonused guns you can. The Punisher’s tank and damage output make it a great beginner's PvE ship, except for one problem: the ship consumes cap like there is no tomorrow, especially when using an armor repairer. Novice Punisher pilots can address this by focusing their skill training on capacitor skills, and especially Capacitor Management, Controlled Bursts, Fuel Conservation, and Amarr Frigate.

PvP Punishers can play a variety of different roles in fleets and gangs--as traditional damage-dealers, as bait, as anti-support or anti-drone techs, just to name a few. Check with your FC on how your PvP Punisher fits into your fleet’s strategy.

Notes

You can add notes here.


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