Inquisitor

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Ship Database
Inquisitor
Inquisitor
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Inquisitor Class
EXTERNAL LINKS

Contents

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% bonus to Remote Armor Repairer amount
10% reduction in Remote Armor Repairer activation cost
Role Bonus:
50% bonus to Remote Armor Repairer optimal range
600% bonus to Remote Armor Repairer falloff

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Logistics
▪ Variations
Deacon
CornerT2s.png
Deacon
Deacon
Logistics FrigatesInquisitor Class
high slots3
(0/2)
middle slots2
low slots5
powergrid57 MW
cpu output145 tf
max. velocity405 m/sec
cargo capacity250 m³
,
Purifier
CornerT2s.png
Purifier
Purifier
Covert OpsInquisitor Class
highlightsCan Use Covert Ops Cloak
high slots5
(3/2)
middle slots3
low slots3
powergrid45 MW
cpu output305 tf
max. velocity300 m/sec
cargo capacity260 m³

Ship Attributes

Fittings
Powergrid
powergrid
51 MW
CPU
cpu output
135 tf
Capacitor
capacitor
675 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
middle slots
2
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
405 m/sec
Inertia Modifier
inertia modifier (agility)
3.55
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
8.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwith
drone bandwith
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
36.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
ship signature radius
34 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
330 HP
Mass
ship mass
1,630,000 kg
Volume
ship volume
28,700 m³
Cargo Capacity
cargo capacity
250 m³
Shields
Shield Capacity
shields
225 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Inquisitor is the Amarr Logistics Frigate; Inquisitor pilots repair their fleetmates’ ships during battle. The Inquisitor is bonused for remote armor repair, which matches the Amarr racial focus on armor tanking. The ship’s bonuses to remote armor repairer amount, activation, and range make the underwhelming base stats of small remote armor repairers practically useful. Flying the Inquisitor is a great first step in learning about Logistics. Inquisitor pilots often go on train into heavier Tech I logistics cruisers (such as the Amarr Augoror), and then Tech II logistics ships (including the Deacon and Guardian). But the Inquisitor is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key.

One defining challenge of flying Tech I logistics frigates in general, and the Inquisitor in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Inquisitor is typically fit to boost available capacitor—with a cap recharger or booster in a mid slot, capacitor control circuit or remote repair augmentor rigs, and, if necessary, “Enduring” remote armor repairers (which consume less cap). Training character skills that boost capacitor will also help. It might seem that fitting the Inquisitor with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Inquisitor needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Inquisitor should use the in-game fitting simulation window, or an out-of-game tool like Pyfa, to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Inquisitor hulls that you purchase on corp contracts, to make them work with your skills.)

The Inquisitor has more tank and more native capacitor than any other Tech I logistics frigate, which make it a particularly effective logistics frigate. The Inquisitor and the Deacon, its Tech II cousin, are favored over the other racial frigates in gangs of small armor-focused damage-dealers (such as the Confessor, Coercer or Punisher). The Inquisitor is also a great ship for younger players to participate in small-ship shattered wormhole (C13) PvE.

Skills

Remote Armor Repair Systems I
Energy Grid Upgrades II
Afterburner I
Hull Upgrades II

Fitting

AB Alpha
Inquisitor: AB Alpha
EFT
[Inquisitor, AB Alpha]
Small Coaxial Compact Remote Armor Repairer
Small Coaxial Compact Remote Armor Repairer
Small Coaxial Compact Remote Armor Repairer

Small Capacitor Booster II
1MN Y-S8 Compact Afterburner

Adaptive Nano Plating II
Adaptive Nano Plating II
400mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I



Fitting template high slot label.png
16435_64.png
16435_64.png
16435_64.png
Fitting template mid slots label.png
3568_64.png
6001_64.png
Fitting template low slots label.png
1306_64.png
1306_64.png
11309_64.png
5839_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
31009_64.png
31021_64.png
30987_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
AB
Inquisitor: AB
EFT
[Inquisitor, AB]
Small Remote Armor Repairer II
Small Remote Armor Repairer II
Small Remote Armor Repairer II

1MN Monopropellant Enduring Afterburner
Cap Recharger II

Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
400mm Rolled Tungsten Compact Plates
Damage Control II

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I



Fitting template high slot label.png
26912_64.png
26912_64.png
26912_64.png
Fitting template mid slots label.png
6003_64.png
2032_64.png
Fitting template low slots label.png
1306_64.png
11269_64.png
11309_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
31370_64.png
31370_64.png
31370_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
MWD
Inquisitor: MWD
EFT
[Inquisitor, MWD]
Small Solace Scoped Remote Armor Repairer
Small Solace Scoped Remote Armor Repairer
Small Solace Scoped Remote Armor Repairer

5MN Quad LiF Restrained Microwarpdrive
Small Capacitor Booster II

Damage Control II
400mm Rolled Tungsten Compact Plates
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II

Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I


Warrior II x1

Navy Cap Booster 400 x15

Fitting template high slot label.png
16439_64.png
16439_64.png
16439_64.png
Fitting template mid slots label.png
35658_64.png
3568_64.png
Fitting template low slots label.png
2048_64.png
11309_64.png
11269_64.png
1306_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2488_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
32006_64.png
Fitting template rig slots label.png
31358_64.png
30987_64.png
31009_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

New Inquisitor pilots should read the Tactics section of the UniWiki’s Logistics guide, and attend a Logistics 101 practical exercise; these will provide some details on how to fly logistics frigates. Some tips on flying the Inquisitor:

  • Watch your capacitor, and activate modules only when needed. As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!
Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually.
  • Stay moving, behind your fleetmates. One advantage of the Inquisitor is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action.

Notes

While both Amarr logistics cruisers—the Augoror and the Guardian—are designed to fly as part of a cap chain, the Inquisitor frigate is designed to be self-sufficient when it comes to capacitor usage.

When comparing remote repair modules and self-repair modules, be aware that EFT reports self-repair rates in EHP/s, while the remote repair are reported as HP/s. The EHP/s is the hp/s divided by the average damage resistance.


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