Wolf

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Wolf
CornerT2h.png
Wolf
Minmatar Republic
Minmatar Republic
Assault Frigates
Rifter Class
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Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed
Assault Frigates bonuses (per skill level):
10% bonus to Small Projectile Turret falloff
5% bonus to Small Projectile Turret damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Jaguar
Jaguar.jpg
CornerT2s.png
Jaguar
Assault Frigates Rifter Class
Icon hi slot.png4 (3/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png39 MW Icon cpu.png180 tf
Icon velocity.png368 m/sec
Icon capacity.png130 m³
,Rifter
Rifter.jpg
Rifter
Standard Frigates Rifter Class
Icon hi slot.png3 (2/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png41 MW Icon cpu.png130 tf
Icon velocity.png365 m/sec
Icon capacity.png140 m³

Ship Attributes

Fittings
Powergrid
powergrid
48 MW
CPU
cpu output
135 tf
Capacitor
capacitor
357.5 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
2
Low
low slots
5
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.456
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.27 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
10 points
Sig. Radius
signature radius
33 m
Scan Res.
scan resolution
700 mm
Structure
Structure Hitpoints
structure hitpoints
774 HP
Mass
ship mass
1,178,100 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
903 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
422 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

With 5 high slots and 5 low slots, the Wolf is a brute of a damage-dealing frigate. Its 2 mid slots means it is not well suited to tackling, as it has very little space for tackle and utility modules. The same slot limitation hampers any really serious shield tanking, which requires mid slots. Consequently, when compared to its brother the Jaguar the Wolf has more firepower but less speed and less utility beyond its core purpose of dealing damage.

Skills

Like other Tech 2 ships, the Wolf has tight fitting requirements, which are eased by fitting skills, and also benefits from excellent support skills in general. As a turret-focused damage-dealer, the Wolf deserves Tech 2 small projectile turrets, and the best gunnery support skills you can supply.

Tactics

Within the broad activity of damage-dealing, the Wolf has many valid fits, from an armor-tanked autocannon brawler, through a balanced mid-range kiting autocannon fit, to a fast long-range kiting artillery fit. Most fits will mount an Assault Damage Control for brief bursts of near-immunity to damage; this can work especially well when supported by fast, agile frigate-sized armour logistics ships. Artillery fits fighting at long range can sometimes do without the ADC, if their primary defensive plan is to warp out.

Patch History


Notes

  • The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships