Draugur

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Draugur
CornerT2h.png
Draugur
Triglavian Collective
Triglavian Collective
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Command Destroyers
Kikimora Class
EXTERNAL LINKS

A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships.

As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.

"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle

SHIP BONUSES

Command Destroyers bonuses (per skill level):
2% bonus to Skirmish Command and Information Command Burst effect strength and duration
5% reduction in Micro Jump Field Generator spool up time

Precursor Destroyer bonuses (per skill level):
15% bonus to Light Entropic Disintegrator optimal range
20% bonus to Light Entropic Disintegrator damage

Role Bonus:

• Can use one Command Burst module
• Can fit Micro Jump Field Generators

50% reduction in reactivation delay for Defender Launcher
95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
100% bonus to Remote Armor Repairer range
50% reduced Remote Armor Repairer capacitor need
50% reduced Energy Neutralizer capacitor need
50% reduced Smart Bomb capacitor need

Required Skills
Training Time what's this?
30d 9h 34m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Booster
▪ Variations

Kikimora

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
220 tf
Capacitor
capacitor
950 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
middle slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
318 m/s
Inertia Modifier
inertia modifier (agility)
2.88
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
5.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwith
drone bandwith
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
14 points
Sig. Radius
ship signature radius
62 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
1,010 HP
Mass
ship mass
1,450,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
360 m³
Shields
Shield Capacity
shields
475 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
50
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
85
Armor
Armor Hitpoints
armor
1,250 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
75
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
65


Summary

The Draugur is the Triglavian Command Destroyer, introduced in the Invasion update. Following the Triglavian design principles, it has bonuses to skirmish and information Command Bursts. As it's a new hull, its place in the meta hasn't settled yet (status: October 2019). For instance its price is still high and expected to go down further. This means it's not appropriate to give clear statements about its use in a wikipedia, but it leaves a lot of room to experiment for you. Consider to check out zKillboard to get inspiration for fits.

Skills

Further information about additional or recommended skills to pilot the Draugur for a specific or its common role(s) can be written here.

Fittings

For more info on fittings, please go here

Tactics

You can add tactics here.

Patch History

Notes

You can add notes about the Draugur here.


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