Typhoon

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Ship Database
Typhoon
Typhoon
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NORMAL
LADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battleships
Typhoon Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
5% bonus to Cruise Missile and Torpedo explosion velocity

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Panther
CornerT2s.png
Panther
Panther
Black OpsTyphoon Class
highlightsHigh Amount of High Slots
high slots8
(0/5)
middle slots5
low slots6
powergrid12,750 MW
cpu output510 tf
max. velocity146 m/sec
cargo capacity725 m³
,
Typhoon Fleet Issue
CornerTFs.png
Typhoon Fleet Issue
Typhoon Fleet Issue
Faction BattleshipsTyphoon Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(6/6)
middle slots5
low slots7
powergrid13,000 MW
cpu output660 tf
max. velocity138 m/sec
cargo capacity600 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,500 MW
CPU
cpu output
640 tf
Capacitor
capacitor
5,400 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
middle slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
130 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
15.34 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwith
drone bandwith
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
19 points
Sig. Radius
ship signature radius
330 m
Scan Res.
scan resolution
115 mm
Structure
Structure Hitpoints
structure hitpoints
6,000 HP
Mass
ship mass
100,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
625 m³
Shields
Shield Capacity
shields
6,500 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
6,000 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10

Subscript text


Summary

The Typhoon is one of the two Minmatar attack battleships and has bonuses for missiles. With 7 low slots to 5 mids, the Typhoon favours armor tanking, distinguishing it from the Caldari Raven, which is almost always shield tanked.

Skills

Further information about additional or recommended skills to pilot Typhoon for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Typhoon roles or piloting tactics. You can write them here.

Notes

You can add notes here.


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