Let none leave until one has given up their honor, or their life.
– Rules of the Solinit Kuletav
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire Heavy Interdiction Cruisers bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
5% bonus to Warp Disruption Field Generator scramble range Role Bonus:
• Can fit Warp Disruption Field Generator and Cynosural Field Generator modules 20% bonus to all shield resistances
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
80.00 km
Max Locked Targets
7
Gravimetric Sensor
19 points
Sig. Radius
150 m
Scan Res.
240 mm
Structure
Structure Hitpoints
1,400 HP
Mass
15,400,000 kg
Volume
92,000 m³
Cargo Capacity
450 m³
Armor
Armor Hitpoints
1,200 HP
Armor Resistances
EM
50
THR
86.25
KIN
62.5
EXP
10
Shields
Shield Capacity
2,700 HP
Shield Resistances
EM
0
THR
80
KIN
70
EXP
50
Summary
The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
The Onyx and the Minmatar Broadsword have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.
Skills
Further information about additional or recommended skills to pilot Onyx for a specific or its common role(s) can be written here.
Tactics
No sub-article about Onyx roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Onyx here.
Patch history
A long, long time ago...
Version 22.02 - Release 2025-03-12.1 (Patch Notes)
Following discussions at the latest CSM summit, several ship balance adjustments have been made. Heavy interdiction cruisers can now fit cynosural field generators, adding new strategic options for fleet commanders.