NO/UNKNOWN Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of High Slots
High Amount of Medium Slots
Has Large Cargohold
RELATED UNI-WIKI REFERENCES
The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone.
For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully.
If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken.
Brothers, we must rise.
-Malaetu Shakor, Republic Parliament Head
Speaking before the Tribal Council
November 27th, YC 107
Minmatar Titan bonuses (per skill level):
180% bonus to Capital Projectile Turret damage
5% bonus to Capital Projectile Turret rate of fire
10+ bonus to ship warp core strength
• Can fit Doomsday devices
• Can fit Jump Portal Generator
• Can fit Clone Vat Bay
• Can use three Command Burst modules
200% bonus to Command Burst area of effect range
500% bonus to Armor Plates and Shield Extenders
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
• Can fit one Phenomena Generator module
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Ship Maintenance Bay Capacity
Fleet Hangar Capacity
The Ragnarok is the Minmatar Titan. It is bonused for Capital Projectile Turrets and gives its fleet a reduction to signature radius. The Ragnarok is considered to have one of the best Doomsday devices, due to the speed at which the damage from the Gjallarhorn is applied. The Ragnarok is also the fastest and most agile Titan in the game when in a shield nano fit. However, its respectable DPS and squishy tank means that it is usually primaried first in Titan brawls (Source: B-R5RB).
Further information about additional or recommended skills to pilot Ragnarok for a specific or it's common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Ragnarok roles or piloting tactics. You can write them here.
You can write additional notes for Ragnarok here.
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