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Gallente Defensive Systems bonuses (per skill level):
2017 Updated: The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular T3 cruiser in Known Space. This is due to a number of reasons, including limited mid slots (you can only fit a maximum of four), and the sometimes odd bonuses of its subsystems.
It is not a good choice for missions, due to its limited range with blasters and poor tracking with railguns. These attributes also prevents it from doing well in incursions. It has a small number of mid slots compared to other T3s like the Loki or Tengu, so it has limited ability to fit utility modules like webs. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.
The recent T3C rebalance has also narrowed the fitting flexibility of the Proteus, preventing a full rack of Medium railguns being fitted, unless a lowslot Co-Processor 2 is added.
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
- T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
- Fitting Skills - Power Grid Management is a prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
- Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive).
- T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
- T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
- Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
- Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
For more info on fittings, please go here
In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with Loki webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.
Like other Strategic Cruisers, many of the stats of the Proteus are determined by what subsystems are installed. The Proteus requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Proteus.
|Name||Gallente Core Subsystems bonus (per skill level)||Role Bonus||Additional Base Stats|
|Augmented Fusion Reactor||5% bonus to capacitor recharge time
3% bonus to energy warfare resistance
|20% bonus to ship power output||+2 Mid Slots, +2 Low Slots|
+50GJ Capacitor Capacity
|Electronic Efficiency Gate||15% bonus to ship sensor strength
5% bonus to max targeting range
15% bonus to scan resolution
|25% bonus to ship CPU output||+2 Mid Slots, +2 Low Slots|
+1 max locked target
|Friction Extension Processor||7.5% bonus to Warp Scrambler and Warp Disruptor range
15% bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules
5% reduction in module damage from overheating
|+2 Mid Slots, +2 Low Slots|
|Name||Gallente Defensive Subsystems bonus (per skill level)||Role Bonus||Additional Base Stats|
|Augmented Plating||5% bonus to all armor hitpoints
5% bonus to the benefits of overheating armor hardeners
|+1 Mid Slot, +3 Low Slots|
+1000 Armor HP
+10m Signature Radius
|Covert Reconfiguration||10% bonus to Core and Combat Scanner Probe strength
7.5% bonus to Armor Repairer effectiveness
7.5% bonus to the benefits of overheating Armor Repairers
|100% reduction in Cloaking Devices CPU requirement
10+ bonus to Relic and Data Analyzer virus strength
Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
Cloak reactivation delay reduced to 5 seconds
|+1 High Slot, +1 Mid Slot, +2 Low Slots|
+300 Shield HP, +600 Hull HP
+200GJ Capacitor Capacity
+5m Signature Radius
+30m3 Cargo Capacity
|Nanobot Injector||10% bonus to Armor Repairer effectiveness
10% bonus to the benefits of overheating Armor Repairers
|+2 Mid Slots, +2 Low Slots|
+100 Shield HP, +500 Armor HP
+300GJ Capacitor Capacity
|Name||Gallente Offensive Subsystems bonus (per skill level)||Role Bonus||Additional Base Stats|
|Drone Synthesis Projector||10% bonus to Medium Hybrid Turret tracking speed
10% bonus to Drone damage and hitpoints
5% bonus to Drone velocity and tracking speed
|25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets||+6 High Slots, +5 Turret Hardpoints|
+130 PWG, +40 CPU
+100mbit Drone Bandwidth, +250m3 Drone Bay
|Hybrid Encoding Platform||10% bonus to Medium Hybrid Turret damage
10% bonus to Medium Hybrid Turret falloff
7.5% bonus to Medium Hybrid Turret tracking speed
|25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets||+7 High Slots, +6 Turret Hardpoints|
+330 PWG, +110 CPU
+100GJ Capacitor Capacity
+25mbit Drone Bandwidth, +50m3 Drone Bay
|Support Processor||2% bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration
5% reduction in Remote Armor Repairer activation cost
10% bonus to the benefits of overheating Remote Armor Repairer modules
|75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules
95% reduction in the PWG and CPU fitting costs of Command Burst modules
20% bonus to Remote Armor Repairer optimal range
1150% bonus to Remote Armor Repairer falloff
Can use one Command Burst module
50% bonus to Command Burst area of effect range
|+7 High Slots, +4 Turret Hardpoints|
+100GJ Capacitor Capacity
+50mbit Drone Bandwidth, +75m3 Drone Bay
+1 max locked target"
|Name||Gallente Propulsion Subsystems bonus (per skill level)||Role Bonus||Additional Base Stats|
|Hyperspatial Optimization||7.5% bonus to ship agility
10% bonus to warp velocity and acceleration
|+2 Low Slots|
|Interdiction Nullifier||10% bonus to warp velocity and acceleration
15% reduction in capacitor need when initiating warp
|Immunity to non-targeted interdiction||+1 Low Slot|
+0.1 Inertia Modifier
-20km Max Targeting Range
+20m Signature Radius
|Localized Injectors||15% reduction in Afterburner and Microwarpdrive capacitor consumption
10% bonus to the benefits of overheating Afterburners and Microwarpdrives
|+1 Mid Slot, +1 Low Slot|
Notes about the Proteus can be added here.
|A long, long time ago...|
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
July 2017 Release - Released 2017-07-11