Loki

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Loki
CornerT3h.png
Loki
Minmatar Republic
Minmatar Republic
ECM PRIORITY
HIGH
LADAR
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Strategic Cruisers
Loki Class
EXTERNAL LINKS

Contents

For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.

Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of loki, in reverent tones and excited hushes. In the ancient tongue, the loki are the crux of Krusual thought. There is no direct translation for this word; in fact, loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, loki has one meaning common to all its tales across all the elders: “hope”.

SHIP BONUSES

Minmatar Core Systems bonuses (per skill level):
• bonus to all Minmatar Core Systems effectiveness
Minmatar Defensive Systems bonuses (per skill level):
• bonus to all Minmatar Defensive Systems effectiveness
Minmatar Offensive Systems bonuses (per skill level):
• bonus to all Minmatar Offensive Systems effectiveness
Minmatar Propulsion Systems bonuses (per skill level):
• bonus to all Minmatar Propulsion Systems effectiveness
Minmatar Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
100 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
10 m/sec
Inertia Modifier
inertia modifier (agility)
0.35
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
3.17 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
0 points
Sig. Radius
ship signature radius
150 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
1,611 HP
Mass
ship mass
6,540,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
0 m³
Shields
Shield Capacity
shields
100 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
0
KIN
shield kinetic resistance
0
EXP
shield explosive resistance
0
Armor
Armor Hitpoints
armor
100 HP
Armor Resistances
EM
shield electromagnetic resistance
0
THR
armor thermal resistance
0
KIN
armor kinetic resistance
0
EXP
armor explosive resistance
0


Summary

2017 Update: The Loki is the Minmatar Strategic Cruiser. Strategic cruisers are made up of the hull and 4 subsystems that can be swapped to change the ship's role, making them very flexible. They are also unique in that you can remove Rigs from them without destroying them in the process.(Some highlights of the Loki are:

  • Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
  • Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a capable combat cloaky.
  • Core subsystem for improved web range, allowing the Loki to be configured as a "super" Rapier or Huginn.
  • Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Though it only bonuses the missile velocity of heavy and heavy assaults.

The Loki has become the premiere T3 Cruiser of Wormhole space - this is due to the meta shift towards the prevalence of neuts, and Citadel launched void bombs, where its versatility in weapons that don't need capacitor to fire becomes very attractive. In a pure combat subsystem configuration it can fit the best tank, whilst still giving respectable, versatile damage - especially when fitted with Launcher Efficiency Config subsystem and Heavy Assault Missiles.

Skills

Further information about additional or recommended skills to pilot Loki for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

Your tactics will naturally be dictated by your subsystem configuration:

The Web Loki (fitted with Immobility Driver subsystem and Interdiction Nullifier) is a very powerful utility platform when the fight takes place on the wormhole allowing opponents to webbed out to 31 km, and preventing them from approaching/re-approaching the wormhole. It can still contribute to the fight in the form of +/- 300 dps when Autocannon fit. Any warp interdiction bubbles launched during the fight is irrelevant to the Web Loki, allowing you to make a withdrawal from the fight/ bouncing from a celestial for a more advantageous position.

Notes

You can write additional notes for Loki here.


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