LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
Fast Target Locking Time
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Caldari Frigate bonuses (per skill level):
10% bonus to shield hitpoints
10% bonus to Light Missile and Rocket max velocity
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors. Oceanus 1.0 removed a low slot and added a high slot and a launcher hardpoint, as well as switching its kinetic damage bonus for a explosion radius bonus.
The Crow has 4 mid slots like the Stiletto, allowing it to fit both Point and Scram.
Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.
No sub-article about Crow roles or piloting tactics. You can write them here.
You can write additional notes for Crow here.
|A long, long time ago...
|Version 20.10 Release 2022-11-08.1 Patch notes News: Uprising Expansion
Additional ship balance pass
- Removed 5% bonus to Missile Explosion Radius
- Updated Caldari Frigate Bonuses per skill level
- 10% bonus to shield hitpoints per level.
Version 19.06 Release 2021-07-13.1 Patch notes
- Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
- 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
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