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Gallente Federation |
ECM PRIORITY
NONE
Magnetometric
what's this?
NO/UNKNOWN Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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Special Edition Frigates |
Zephyr Class |
RELATED UNI-WIKI REFERENCES
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The Zephyr is a unique starship design, relying almost entirely on solar winds for sublight propulsion. Super-light sails allow it to ride the torrents of photons streaming through space, and its barebones construction gives it a tiny sensor footprint and almost negligible mass.
Originally conceived by the ascetic Intaki polymath Valsas en Dilat as a demonstration of minimalist starship design, it was never intended as a commercial venture. The recent discovery of the uncharted Sleeper Territories and their myriad wormholes has brought the Zephyr new attention - its mass makes it an ideal exploration vessel.
Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer.
SHIP BONUSES
Role Bonus: • Can fit Compact Iris Probe Launcher • Will not be targeted by Sleeper Drones
Required Skills
Training Time what's this?8m 20s
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Grouping
▪ Variations
none
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Ship Attributes
Fittings |
High 1
Launchers 0
Turrets 0
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Navigation |
Base Time to Warp 0.01 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Drone Bandwidth 0 Mbit/sec
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Fighters |
Light Fighter Squad Limit 0
Heavy Fighter Squad Limit 0
Support Fighter Squad Limit 0
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Targeting |
Magnetometric Sensor 6 points
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Structure |
Structure Hitpoints 200 HP
Frigate Escape Bay 1 Frigate
{{{extrahold2type}}} Capacity 0 m³
{{{extrahold3type}}} Capacity 0 m³
{{{extrahold4type}}} Capacity 0 m³
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Shields |
Shield Capacity 100 HP
Shield Resistances
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Armor |
Armor Hitpoints 150 HP
Armor Resistances
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Summary
The Zephyr is a special release ship that was gifted to every active capsuleer when wormholes were implemented, one ship each. The Zephyr at first seems like a standard shuttle, albeit one with a unique design. However, it's set apart from other ships in that Sleeper drones do not attack a Zephyr on sight. The cause for this is unknown, and CCP has not seen it fit to answer inquiries toward this unique trait. The Zephyr also has an order of magnitude lower mass than any other ship, making it very unlikely to collapse wormholes it uses.
Assembling a packaged Zephyr fits it with a Compact Iris Probe Launcher, which cannot otherwise be acquired on the market.
Skills
Further information about additional or recommended skills to pilot Zephyr for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Zephyr roles or piloting tactics. You can write them here.
Notes
The Zephyr is being awarded to those who complete the first phase of the Sisters of Eve photography contest held in July 2013.
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