Hurricane

From UniWiki
Jump to: navigation, search
Eve University Database
 
Ship Database
Hurricane
Hurricane
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NORMAL
LADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battlecruisers
Hurricane Class
first highlight
Can Use Warfare Links
HIGHLIGHTS
structure hitpoints
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret damage
5% bonus to Medium Projectile Turret rate of fire
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Projectile Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Sleipnir
CornerT2s.png
Sleipnir
Sleipnir
Command ShipsHurricane Class
highlightsCan Use Command Burst modules
highlightsHigh Amount of High Slots
high slots7
(2/5)
middle slots5
low slots5
powergrid1,300 MW
cpu output475 tf
max. velocity165 m/sec
cargo capacity475 m³
,
Hurricane Fleet Issue
CornerTFs.png
Hurricane Fleet Issue
Hurricane Fleet Issue
Faction BattlecruisersHurricane Class
highlightsCan Use Warfare Links
high slots8
(3/6)
middle slots4
low slots6
powergrid1,380 MW
cpu output420 tf
max. velocity185 m/sec
cargo capacity425 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,140 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,300 GJ
High
high slots
7
Launchers
launcher slots
3
Turrets
turret slots
6
Medium
middle slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
0.67
Warp Speed
inertia modifier (agility)
2.7 AU/s
Base Time to Warp
base time to warp
11.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwith
drone bandwith
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
ship signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,500 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
425 m³
Shields
Shield Capacity
shields
4,500 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
4,500 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Hurricane (often simply the Cane) has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.

Skills

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Hurricane roles or piloting tactics. You can write them here.

Notes

  • The Feb 2013, Retribution 1.1 patch removed a high slot that had often held an energy neutralizer. This left it with one utility high slot. It is also had a slight reduction in hitpoints, and an increase in mass that was intended to slow down align times by two tenths of a second.[1]
  • For artillery you most likely need Power Diagnostic Systems, Reactor Control Unit modules or Powergrid implants.

Patch History


show advanced ships
Logo faction amarr empire.png
Amarr
Logo faction caldari state.png
Caldari
Logo faction gallente federation.png
Gallente
Logo faction minmatar republic.png
Minmatar
Corvettes Impairor Ibis Velator Reaper
Dreadnoughts Revelation Phoenix Moros Naglfar
Force Auxiliaries Apostle Minokawa Ninazu Lif
Titans Avatar Leviathan Erebus Ragnarok
ORE VentureProspectEnduranceCovetorRetrieverProcurerHulkSkiffMackinawNoctisPorpoiseOrcaBowheadRorqual
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox