Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
EVE University Database
 
Ship Database
Viator
Viator
Viator
Gallente Federation
Gallente Federation
Gallente Federation
Transport Ships
Nereus Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Border crossings, charitable missions, entrepreneurs in dangerous space and... others.
– Duvolle press conference Q&A


Developer: Duvolle Labs

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

SHIP BONUSES

Gallente Hauler bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to warp speed and warp acceleration
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
• Immune to all Cargo Scanners
90% reduction to effective distance traveled for jump fatigue
75% bonus to warp speed and warp acceleration

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nereus
Nereus
Haulers Nereus Class
2 (0/1) 5 5
215 MW 350 tf
130 m/sec
2,700 m³

Ship Attributes

Fittings
Powergrid
powergrid
135 MW
CPU
cpu output
250 tf
Capacitor
capacitor
1,300 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2 medium
Calibration
calibration
400
Navigation
Max Velocity
Maximun velocity
165 m/sec
Inertia Modifier
inertia modifier (agility)
0.54
Warp Speed
Maximun warp speed
3.5 AU/s
Base Time to Warp
base time to warp
7.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
Maximun targeting range
40 km
Max Locked Targets
Maximun # locked targets
2
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
2,700 HP
Mass
ship mass
10,000,000 kg
Volume
ship volume
190,000 m³
Cargo Capacity
cargo capacity
3,600 m³
Armor
Armor Hitpoints
armor hitpoints
1,700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Viator is the Gallente Blockade Runner, a small, fast transport for moving compact, valuable cargo through any kind of space. Like all Blockade Runners it can fit a Covert Ops Cloak, so it can warp cloaked past gate camps. It aligns about as quickly as the Prowler, the two being the fastest-aligning Blockade Runners, and carries slightly more (3,600 m³ base, against 3,500 m³). In exchange it is much slower at sub-warp speed (165 m/s, against 220 m/s for the Prowler). The Crane carries more (4,300 m³) but aligns a little more slowly. These are base figures: Blockade Runners often fit Expanded Cargoholds in the low slots when a load needs the space, and together with cargo rigs this can make the hold three to four times its base size. Expanded Cargoholds cost speed and hull hit points, so fit only as many as the load needs.

Like all Blockade Runners, the Viator is also used to support Black Ops fleets, mainly as a fuel truck carrying isotopes for the bridging Black Ops battleship, and as a loot truck when the fleet kills something with valuable drops.

Skills

See Blockade Runner skills.

Tactics

See also: Blockade Runners

A Blockade Runner survives by never being locked, not by tanking. The in-game description says it can withstand heavy fire, but the hull has only a few thousand hit points and anything that locks it can usually kill it. Its real defences are its Covert Ops Cloak, its fast align and good habits:

  • Warp cloaked. After a gate jump, hit warp to your destination and activate the cloak immediately after. The ship aligns and warps while cloaked. Anything within 2,000 m of you (gate litter, wrecks, CONCORD, other ships, structure fighters) will decloak you or stop you cloaking, so watch for it on gates.
  • Use insta-dock and insta-undock bookmarks for every station and structure you use. In highsec, the dock and undock are where Blockade Runners are most often caught.
  • Fast align is enough. An align time under about 3 seconds is plenty; chasing sub-2 is unnecessary.
  • Cargo scanner immunity cuts both ways. Nobody can see what you carry, so gankers tend to treat every Blockade Runner as worth shooting, whatever is in the hold. Keep the value inside what you are willing to lose.
  • Low and null security space: smartbombing ships wait on the out-gate, on the direct line from the previous gate. Bounce off a celestial instead of warping straight gate to gate. In bubble space, fit an Interdiction Nullifier and a microwarpdrive.

Fitting principles

  • High slots: the Covert Ops Cloak, plus an Interdiction Nullifier wherever bubbles are possible. Always use the T1 nullifier: it recharges faster (1 min 40 s against 2 min 30 s for the T2). The T2 lasts longer per cycle (15 s against 10 s), but a Blockade Runner gets into warp so quickly that the extra seconds make no difference, unlike on a Deep Space Transport with its 10-second cloak, MWD and warp cycle.
  • Mid slots: propulsion (a microwarpdrive in bubble space; an afterburner is acceptable in lowsec without bubbles) and a passive buffer. Hardeners, damage controls and large shield extenders that bloat your signature are mostly wasted slots on a Blockade Runner.
  • Low slots: Inertial Stabilizers. Swap in Expanded Cargoholds only for the volume you actually need.
  • Rigs: cargo rigs for more capacity, or Hyperspatial rigs for warp speed.

See Blockade Runner for more on the class.

Notes

  • The warp speed in the infobox (3.5 AU/s) is the base value, before the 75% Blockade Runner role bonus and the Transport Ships skill bonus. The Viator's actual warp speed is much higher.

Patch History