Incursus

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Eve University Database
 
Ship Database
Incursus
Incursus
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Incursus Class
EXTERNAL LINKS

Contents

The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Close Range Brawler
▪ Variations
Ishkur
CornerT2s.png
Ishkur
Ishkur
Assault FrigatesIncursus Class
high slots4
(0/3)
middle slots3
low slots4
powergrid42 MW
cpu output155 tf
max. velocity287 m/sec
cargo capacity165 m³
,
Enyo
CornerT2s.png
Enyo
Enyo
Assault FrigatesIncursus Class
high slots5
(1/4)
middle slots3
low slots4
powergrid50 MW
cpu output155 tf
max. velocity288 m/sec
cargo capacity165 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
135 tf
Capacitor
capacitor
370 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
340 m/sec
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwith
drone bandwith
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
ship signature radius
42 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,028,000 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
165 m³
Shields
Shield Capacity
shields
400 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
450 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Incursus is a Gallente combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the Atron, since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the Tristan.

Skills

Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.

Fitting

Solo Dual Rep
Incursus: Solo Dual Rep
EFT
[Incursus, Solo Dual Rep]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Small Electrochemical Capacitor Booster I
1MN Afterburner II
Warp Scrambler II

Damage Control II
Adaptive Nano Plating II
Small Ancillary Armor Repairer
Small Armor Repairer II

Small Auxiliary Nano Pump I
Small Nanobot Accelerator I
Small Auxiliary Nano Pump I


Hobgoblin II x1

Nanite Repair Paste x16
Navy Cap Booster 400 x9

Fitting template high slot label.png
3178_64.png
3178_64.png
3178_64.png
Fitting template mid slots label.png
5011_64.png
438_64.png
448_64.png
Fitting template low slots label.png
2048_64.png
1306_64.png
33076_64.png
1183_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
28668_64.png
32006_64.png
Fitting template rig slots label.png
31045_64.png
31063_64.png
31045_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Has no ability to control range, but strong active rep (250EHP) and DPS (176)
Armor Fleet,
Incursus: Armor Fleet,
EFT
[Incursus, Armor Fleet,]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

5MN Y-T8 Compact Microwarpdrive
Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier

IFFA Compact Damage Control
200mm Rolled Tungsten Compact Plates
Magnetic Field Stabilizer II
Adaptive Nano Plating II

Small Anti-Explosive Pump I
Small Anti-Thermal Pump I
Small Anti-Kinetic Pump I


Hobgoblin II x1

Caldari Navy Antimatter Charge S x1

Fitting template high slot label.png
3178_64.png
3178_64.png
3178_64.png
Fitting template mid slots label.png
5973_64.png
5445_64.png
4027_64.png
Fitting template low slots label.png
5839_64.png
11349_64.png
10190_64.png
1306_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
23009_64.png
Fitting template rig slots label.png
31009_64.png
31033_64.png
31021_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
AB Dual Web
Incursus: AB Dual Web
EFT
[Incursus, AB Dual Web]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

1MN Afterburner II
X5 Enduring Stasis Webifier
Fleeting Compact Stasis Webifier

Damage Control II
Adaptive Nano Plating II
Small Ancillary Armor Repairer
Magnetic Field Stabilizer II

Small Hybrid Collision Accelerator I
Small Hybrid Burst Aerator I


Hobgoblin II x1

Void S x1000
Null S x1000

Fitting template high slot label.png
3178_64.png
3178_64.png
3178_64.png
Fitting template mid slots label.png
438_64.png
4025_64.png
4027_64.png
Fitting template low slots label.png
2048_64.png
1306_64.png
33076_64.png
10190_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
12612_64.png
12614_64.png
Fitting template rig slots label.png
31538_64.png
31526_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Smash opponent until he realizes he is not scrammed
Scram Kiter (2)
Incursus: Scram Kiter (2)
EFT
[Incursus, Scram Kiter (2)]
125mm Railgun II
125mm Railgun II
125mm Railgun II

Warp Scrambler II
Stasis Webifier II
1MN Y-S8 Compact Afterburner

Damage Control II
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Processor Overclocking Unit I


Hobgoblin II x1

Spike S x1000
Javelin S x1000
Caldari Navy Antimatter Charge S x1000

Fitting template high slot label.png
10680_64.png
10680_64.png
10680_64.png
Fitting template mid slots label.png
448_64.png
527_64.png
6001_64.png
Fitting template low slots label.png
2048_64.png
1306_64.png
10190_64.png
33076_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
12618_64.png
12620_64.png
23009_64.png
Fitting template rig slots label.png
31045_64.png
31045_64.png
26929_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Load ammo that matches ACTUAL fight range.


Tactics

Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.

A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around.

The incursus suffers from too few mids, basically. You have a choice, make use of it's rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep). Or try and find some middle ground between the whole lot.

Notes

You can add notes here.


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