RELATED UNI-WIKI REFERENCES
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Learn the ways of your enemies, but do not lose your own.
- – CEO Alakoni Ishanoya
The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.
SHIP BONUSES
Caldari Frigate bonuses (per skill level):
20% bonus to Small Hybrid Turret damage
10% bonus to ECM Drone jam duration
Misc. Bonus
-85% penalty to Drone damage
-50% reduction in Drone hitpoints and control range
Required Skills
Training Time what's this?25m 0s
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Grouping
▪ Variations Kitsune
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 26 MW  270 tf
 315 m/sec
 160 m³
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, Griffin
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 24 MW  240 tf
 325 m/sec
 260 m³
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Ship Attributes
Fittings |
High 3
Launchers 1
Turrets 2
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 5.05 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
Gravimetric Sensor 17 points
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Structure |
Structure Hitpoints 500 HP
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Armor |
Armor Hitpoints 400 HP
Armor Resistances
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Shields |
Shield Capacity 700 HP
Shield Resistances
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Summary
The Griffin Navy Issue ("GNI") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM drones, together with limitations that encourage fighting at close range.
Skills
These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.
- Caldari Frigate - Affects both ECM effectiveness and hybrid turret damage.
- Long Range Targeting - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
See the Electronic warfare and Electronic Countermeasures articles for more information.
Tactics
PvE
ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount.
PvP
The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.
Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise.
Notes
You can write additional notes for Griffin Navy Issue here.
Patch History
[show]A long, long time ago...
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Version 18.11 - Build: 1852074 - 2020-11-24.1 - Explosive Velocity Update (Patch Notes)
The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform. - CCP Dopamine, announcement post
- 20% bonus to ECM Target Jammer strength Caldari Frigate bonus replaced with 10% bonus to ECM Drone jam duration
- Misc Bonus changed from:
- -85% penalty to ECM optimal range and falloff
- -85% reduction to ECM Jammer activation cost and CPU requirements
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- 85% penalty to drone damage
- 50% penalty to drone hitpoints and drone control range
- Drone Bandwidth increased from 5 to 25
- Drone Capacity increased from 5 to 35
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