Vanquisher

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Vanquisher
CornerTFh.png
Vanquisher
Serpentis
Serpentis
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Erebus Class
first highlight
High Amount of Medium Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

“The Molyneux hijack showed me that capsuleers will do extraordinary things when there’s blood in the water. For a while there, I wasn’t sure we’d get away.

Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me.

Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, don’t you?”


- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.

SHIP BONUSES

Gallente Titan bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
6+ bonus to ship warp core strength
Minmatar Titan bonuses (per skill level):
10% bonus to Stasis Webifier effectiveness
6+ bonus to ship warp core strength
Role Bonus:
• Can fit Doomsday devices
• Can fit Jump Portal Generator
• Can fit Clone Vat Bay
• Can use three Command Burst modules
200% bonus to Command Burst area of effect range
1000% bonus to Capital Hybrid Turret damage
500% bonus to Armor Plates and Shield Extenders
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
• Can fit one Minmatar or Gallente Phenomena Generator module

Ship Attributes

Fittings
Powergrid
powergrid
1,155,000 MW
CPU
cpu output
1,045 tf
Capacitor
capacitor
90,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
middle slots
6
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.032
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
93.16 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
250.00 km
Max Locked Targets
max. locked targets
8
Magnetometric Sensor
Magnetometric sensor strength
310 points
Sig. Radius
ship signature radius
24,800 m
Scan Res.
scan resolution
70 mm
Structure
Structure Hitpoints
structure hitpoints
615,000 HP
Mass
ship mass
2,100,000,000 kg
Volume
ship volume
145,500,000 m³
Cargo Capacity
cargo capacity
18,000 m³
Fuel Capacity
capacity
60,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
100,000 m³
Shields
Shield Capacity
shields
405,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
900,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10

Subscript text


Summary

The Vanquisher is a Serpentis titan. It requires both Gallente and Minmatar titan skills to fly.

Skills

Further information about additional or recommended skills to pilot Vanquisher for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Vanquisher roles or piloting tactics. You can write them here.

Notes

You can write additional notes for the Vanquisher here.


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