Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.
SHIP BONUSES
Gallente Frigate bonuses (per skill level):
10% bonus to kinetic and thermal missile damage Caldari Frigate bonuses (per skill level):
4% bonus to all shield resistances Role Bonus:
300% bonus to Light Combat Drone damage and hitpoints
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
25 m³
Drone Bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
30 km
Max Locked Targets
5
Gravimetric Sensor
15 points
Sig. Radius
40 m
Scan Res.
650 mm
Structure
Structure Hitpoints
620 HP
Mass
981,000 kg
Volume
16,500 m³
Cargo Capacity
130 m³
Armor
Armor Hitpoints
500 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
830 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Worm is one of the most popular pirate frigates, and is roughly comparable to assault frigates, both in DPS and tank. It can only use 2 light drones, but its role bonus makes them as effective as 8.
The Worm is effective in PvE (up to Level 3 missions with care, and some lower-tier Abyssal Deadspace pockets) as well as in PvP. It is significantly more costly than Tech 2 frigates such as the Ishkur, but it doesn't have such high character skill requirements.
Skills
Further information about additional or recommended skills to pilot Worm for a specific or its common role(s) can be written here.
Tactics
Speed and the low signature radius are key to evading damage, while drones and launchers apply damage. The heavily-bonused drones are the key to the ship, so watch their HP very carefully: if they're threatened, you must pull them back to the drone bay at all costs. Navy drones or tech II drones are recommanded.