Worm

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Ship Database
Worm
CornerTFh.png
Worm
Guristas
Guristas
Pirate Faction Frigates
Merlin Class
RELATED UNI-WIKI REFERENCES

Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to kinetic and thermal missile damage
Caldari Frigate bonuses (per skill level):
4% bonus to all shield resistances
Role Bonus:
300% bonus to Light Combat Drone damage and hitpoints

Required Skills
Training Time what's this?
17h 55m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³
, Harpy
Harpy.jpg
CornerT2s.png
Harpy
Assault Frigates Merlin Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png185 tf
Icon velocity.png281 m/sec
Icon capacity.png165 m³
, Hawk
Hawk.jpg
CornerT2s.png
Hawk
Assault Frigates Merlin Class
Icon hi slot.png5 (4/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png45 MW Icon cpu.png190 tf
Icon velocity.png290 m/sec
Icon capacity.png300 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
160 tf
Capacitor
capacitor
380 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
320 m/sec
Inertia Modifier
inertia modifier (agility)
3.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.17 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
620 HP
Mass
ship mass
981,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
830 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Worm is one of the most popular pirate frigates, and is roughly comparable to assault frigates, both in DPS and tank. It can only use 2 light drones, but its role bonus makes them as effective as 8.

The Worm is effective in PvE (up to Level 3 missions with care, and some lower-tier Abyssal Deadspace pockets) as well as in PvP. It is significantly more costly than Tech 2 frigates such as the Ishkur, but it doesn't have such high character skill requirements.

Skills

Further information about additional or recommended skills to pilot Worm for a specific or its common role(s) can be written here.

Tactics

Speed and the low signature radius are key to evading damage, while drones and launchers apply damage. The heavily-bonused drones are the key to the ship, so watch their HP very carefully: if they're threatened, you must pull them back to the drone bay at all costs. Navy drones or tech II drones are recommanded.

Notes

You can write additional notes for Worm here.