High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Retreat is not an option for us, nor a possibility for them.
- – President Foiritain
The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors.
"The Second Siege of Cylle was lifted when the invaders' assault faltered in the traps and was repulsed by our own siege engines." – War Commentaries of dos Rouvenor
SHIP BONUSES
Gallente Dreadnought bonuses (per skill level):
7.5% bonus to Capital Hybrid Turret damage
5% bonus to Capital Hybrid Turret rate of fire and optimal range
5% bonus to Armor Repairer amount and cycle time
20% bonus to Warp Scrambler and Warp Disruptor strength and optimal range
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link cycle time
Required Skills
Training Time what's this?
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Grouping
▪ Variations Moros
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High Amount of Low Slots
660,000 MW 750 tf
75 m/sec
2,550 m³
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, Hubris
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High Amount of Low Slots
750,000 MW 850 tf
75 m/s
3,300 m 3
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, Vehement
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High Amount of Medium Slots
725,000 MW 825 tf
80 m/sec
2,250 m 3
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 3
Rig
3
capital
Calibration 400
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Navigation |
Base Time to Warp 77.979 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Magnetometric Sensor 45 points
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Structure |
Structure Hitpoints 182,250 HP
Ship Maintenance Bay Capacity 1,000,000 m³
Fleet Hangar Capacity 10,000 m³
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Armor |
Armor Hitpoints 165,300 HP
Armor Resistances
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Shields |
Shield Capacity 130,200 HP
Shield Resistances
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Summary
The Faction Version of the Moros. Compared to its parent hull, the faction version sports an extra bonus to warp scrambler and disruptor range and strength, a 50% higher damage bonus per level of Gallente Dreadnought, an extra mid slot, and extra bonuses to capital hybrid turret optimal range and capital armor repairer amount. Additionally, as is typical for a faction hull, the Moros Navy Issue has higher base tank, scan resolution, sensor strength, cpu, and powergrid.
Skills
Further information about additional or recommended skills to pilot Moros Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Moros Navy Issue roles or piloting tactics. You can write them here.
Notes
You can add notes about Moros Navy Issue here.
Patch History
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
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