Ferox

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Ship Database
Ferox
Ferox
Caldari State
Caldari State
ECM PRIORITY
NORMAL
Gravimetric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battlecruisers
Ferox Class
first highlight
Can Use Warfare Links
HIGHLIGHTS
structure hitpoints
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.

SHIP BONUSES

Caldari Battlecruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Hybrid Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Vulture
CornerT2s.png
Vulture
Vulture
Command ShipsFerox Class
highlightsCan Use Command Burst modules
highlightsHigh Amount of High Slots
high slots7
(2/5)
middle slots6
low slots4
powergrid1,275 MW
cpu output545 tf
max. velocity140 m/sec
cargo capacity400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
515 tf
Capacitor
capacitor
2,900 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
middle slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/sec
Inertia Modifier
inertia modifier (agility)
0.66
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
11.75 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
ship signature radius
325 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
14,250,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
475 m³
Shields
Shield Capacity
shields
5,250 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
3,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Ferox is generally more popular as a PvP ship than a PvE ship, as when in combat with NPCs, the limited range of blasters or limited damage of railguns do not combine well with the Ferox's slow speed and large signature radius.

In particular, the Ferox has spent several years as one of the most popular ships in very large nullsec fleets. It is cheap, durable, and its railguns can project damage to very long ranges. Its popularity has resulted in it receiving several nerfs over 2018 and 2019, but it is still a solid low-tech, even Alpha-usable, fleet ship. (It speaks volumes that two of its great competitors in this role, the Eagle and Muninn, are both Heavy Assault Cruisers and thus significantly more expensive and skill-intensive, and the Ferox still sees significant use.)

Outside of nullsec fleets, the Ferox also sees popularity in lowsec as a brawling-blaster platform, relying on its innately thick battlecruiser hull, six turret hardpoints, and often an XL Ancillary Shield Booster, to grind enemies apart faster than they can break through it.

Skills

Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.

Fitting

Shield Fleet PvP
Ferox: Shield Fleet PvP
EFT
[Ferox, Shield Fleet PvP]
250mm Railgun II
250mm Railgun II
250mm Railgun II
Information Command Burst II
250mm Railgun II
250mm Railgun II
250mm Railgun II

50MN Y-T8 Compact Microwarpdrive
Small Capacitor Booster II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
EM Ward Field II

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactor Control Unit II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-Thermal Screen Reinforcer I


Warrior II x5

Javelin M x1000
Spike M x1000
Federation Navy Antimatter Charge M x1000
Federation Navy Thorium Charge M x1000
Federation Navy Tungsten Charge M x1000
Nanite Repair Paste x150
Navy Cap Booster 400 x25
Sensor Optimization Charge x300

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
PvE
Ferox: PvE
EFT
[Ferox, PvE]
250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II
250mm Railgun II

Large Shield Extender II
Large Shield Extender II
Gist X-Type Thermal Dissipation Field
Gist X-Type Kinetic Deflection Field
Tracking Computer II
10MN Afterburner II

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hornet II x5

Iridium Charge M x1000
Antimatter Charge M x1000
Javelin M x1000
Spike M x1000
Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Refit resist modules by those that tank rats the best.
Solo/Small Gang PvP
Ferox: Solo/Small Gang PvP
EFT
[Ferox, Solo/Small Gang PvP]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Medium Ghoul Compact Energy Nosferatu
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

50MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Stasis Webifier II
Large Ancillary Shield Booster
Large Ancillary Shield Booster
Adaptive Invulnerability Field II

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Anti-EM Screen Reinforcer II
Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II


Acolyte II x5

Null M x1000
Void M x1000
Caldari Navy Antimatter Charge M x1000
Nanite Repair Paste x150
Navy Cap Booster 150 x50

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

No sub-article about Ferox roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History


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