October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
APRIL 2019 RELEASE APRIL 9TH 2019
- Max Velocity reduced to 145 was (150)
- Mass increased to 14,250,000 (was 13,250,000)
- Agility reduced to .66 (was .63)
- Signature Radius increased to 325 (was 295)
March 2018 1.0 - Released 2018-03-20
Reduced fitting here will force more tradeoffs between tank and damage, bringing the Ferox closer to its competition.
- Powergrid reduced from 1250 MW to 1150 MW (-100 MW)
- CPU reduced from 530 tf to 515 tf (-15 tf)
Vanguard v.1.0 - Build 974399 - 2015-09-2019
The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well.
Caldari Battlecruiser skill bonuses:
- 5% bonus to Medium Hybrid Turret damage (Was shield resistances)
- 10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
- 25% bonus to Medium Hybrid Turret optimal range and falloff
- Can fit Warfare Link modules
- Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets
- Fittings: 1250 PWG, 530 (+20) CPU
- Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000
- Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2)
- Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s)
- Drones (bandwidth / bay): 25 / 25
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8
- Sensor strength: 19 Gravimetric
- Signature radius: 295
- Cargo capacity: 475
Retribution v.1.1 - Build: 476047 - 2012-04-12
The Ferox has been failing at its previously intended purpose as a railgun sniper for a long time now, both because of the weakness of medium railguns and the role overlap with the extremely powerful Attack (Tier 3) Battlecruisers. We do not have the time to fix all these problems in 1.1 but we are focused on getting the Ferox into a place where it can perform in its adopted role of shield/blaster brawler while also preparing for that bright future when medium rails are viable again.
To reach this goal we are increasing the damage potential through an extra turret and extra highslot, adding CPU and Powergrid to fit the big guns and adding hitpoints to ensure that the Ferox can take a beating and keep on going.
Battlecruiser skill bonuses:
- 5% bonus to all Shield Resistances
- 10% bonus to Medium Hybrid Turret optimal range
Fixed Bonus:
Can fit Warfare Link modules
- Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1)
- Fittings: 1250 PWG (+175), 510 CPU (+35)
- Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4000(+94)
- Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
- Mobility (max velocity / agility / mass / align time): 140 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3)
- Drones (bandwidth / bay): 25 / 25
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
- Sensor strength: 19 Gravimetric
- Signature radius: 295 (+10)
- Cargo capacity: 475 (+130)
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