Great misery follows those who heed what only the weak have heard.
– The Scriptures, Book of Trials 2:13 – 2:21
The Malice is an assault frigate design exclusively commissioned as a reward in the ninth Alliance Tournament. Sporting custom metal alloys in its plated carapace, it is one of the most expensive ships ever produced in its class. Far from being a mere ornament, though, the Malice features quality armament systems, strong defensive plating and a massive capacitor, and its vastly augmented facility for energy destabilization makes it a formidable adversary in any engagement.
SHIP BONUSES
Amarr Frigate bonuses (per skill level):
4% bonus to all armor resistances
20% bonus to Energy Nosferatur and Energy Neutralizer drain amount
20% bonus to Energy Vampire and Energy Neutralizer optimal range
10% bonus to Energy Vampire and Energy Neutralizer falloff range Role Bonus:
100% bonus to Small Energy Turret damage
50% bonus to Small Energy Turret optimal range
• Can fit Assault Damage Controls
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
77 MW
CPU
178 tf
Capacitor
612 GJ
High
5
Launchers
0
Turrets
3
Medium
3
Low
3
Rig
2
small
Calibration
400
Navigation
Max Velocity
295 m/sec
Inertia Modifier
2.43
Warp Speed
5.5 AU/s
Base Time to Warp
4.28 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.