Apocalypse

From UniWiki
Jump to: navigation, search
Eve University Database
 
Ship Database
Apocalypse
Apocalypse
Amarr Empire
Amarr Empire
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battleships
Apocalypse Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
7.5% bonus to Large Energy Turret optimal range
7.5% bonus to Large Energy Turret tracking speed

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Apocalypse Imperial Issue
CornerTFs.png
Apocalypse Imperial Issue
Apocalypse Imperial Issue
Special Edition BattleshipsApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/8)
middle slots5
low slots8
powergrid23,400 MW
cpu output550 tf
max. velocity94 m/sec
cargo capacity675 m³
,
Apocalypse Navy Issue
CornerTFs.png
Apocalypse Navy Issue
Apocalypse Navy Issue
Faction BattleshipsApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/8)
middle slots4
low slots8
powergrid22,000 MW
cpu output580 tf
max. velocity120 m/sec
cargo capacity625 m³
,
Paladin
CornerT2s.png
Paladin
Paladin
MaraudersApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/4)
middle slots4
low slots7
powergrid16,000 MW
cpu output530 tf
max. velocity100 m/sec
cargo capacity1,125 m³

Ship Attributes

Fittings
Powergrid
powergrid
21,000 MW
CPU
cpu output
540 tf
Capacitor
capacitor
7,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
middle slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
113 m/sec
Inertia Modifier
inertia modifier (agility)
0.119
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
16.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
73.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
20 points
Sig. Radius
ship signature radius
380 m
Scan Res.
scan resolution
95 mm
Structure
Structure Hitpoints
structure hitpoints
7,000 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
675 m³
Shields
Shield Capacity
shields
6,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
7,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20

Subscript text


Summary

The Apocalypse is an Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse does not have the raw firepower of the Abaddon (due to the lack of any damage bonuses), but with an impressive bonus to tracking speed the Apocalypse does well against signature tanking cruisers such as AHACs and strategic cruisers that would normally be difficult for battleships to hit.

Skills

Further information about additional or recommended skills to pilot Apocalypse for a specific or its common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Apocalypse roles or piloting tactics. You can write them here.

Notes

You can add notes here.


show advanced ships
Logo faction amarr empire.png
Amarr
Logo faction caldari state.png
Caldari
Logo faction gallente federation.png
Gallente
Logo faction minmatar republic.png
Minmatar
Corvettes Impairor Ibis Velator Reaper
Dreadnoughts Revelation Phoenix Moros Naglfar
Force Auxiliaries Apostle Minokawa Ninazu Lif
Titans Avatar Leviathan Erebus Ragnarok
ORE VentureProspectEnduranceCovetorRetrieverProcurerHulkSkiffMackinawNoctisPorpoiseOrcaBowheadRorqual
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox