Hubris

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Hubris
CornerT2h.png
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Gallente Federation
Gallente Federation
Lancer Dreadnoughts
Moros Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
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Achieving ultimate peace requires ultimate force.
– President Jacus Roden


”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“
 – Former President Jacus Roden in speech to Roden Shipyards workers, May YC125

While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.

SHIP BONUSES

Gallente Dreadnought bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
5% reduction in Armor Repairer Cycle Time
5% bonus to all hull resistances
Lancer Dreadnought bonuses (per skill level):
10% Bonus to Disruptive Lance damage
20% Bonus to Disruptive Lance maximum range
Role Bonus:
• Can fit a Siege module
• Can fit a Disruptor Lance
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Moros
Moros.jpg
Moros
Dreadnoughts Moros Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png660,000 MW Icon cpu.png750 tf
Icon velocity.png75 m/sec
Icon capacity.png2,550 m³
, Moros Navy Issue
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CornerTFs.png
Moros Navy Issue
Faction Dreadnoughts Moros Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png5 Icon low slot.png8
Icon powergrid.png680,000 MW Icon cpu.png800 tf
Icon velocity.png75 m/sec
Icon capacity.png2,550 m³
, Vehement
Vehement.jpg
CornerTFs.png
Vehement
Pirate Faction Dreadnoughts Moros Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (0/3) Icon mid slot.png6 Icon low slot.png7
Icon powergrid.png725,000 MW Icon cpu.png825 tf
Icon velocity.png80 m/sec
Icon capacity.png2,250  m3

Ship Attributes

Fittings
Powergrid
powergrid
750,000 MW
CPU
cpu output
850 tf
Capacitor
capacitor
64,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
8
Rig
rigs
2
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/s
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
77.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
105 km
Max Locked Targets
max. locked targets
7
Magnetrometric Sensor
Multitype sensor strength
44
Sig. Radius
signature radius
12,100 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
120,000
Mass
ship mass
1,250,000,000,kg
Volume
ship volume
17,550,000  m3
Cargo Capacity
cargo capacity
3,300  m3
Fuel Capacity
capacity
20,000  m3
Ship Maintenance Bay Capacity
capacity
1,000,000  m3
Fleet Hangar Capacity
capacity
10,000  m3
Armor
Armor Hitpoints
armor hitpoints
115,000
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
43.13
KIN
kinetic resistance
51.25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
85,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

TBA

Skills

Further information about additional or recommended skills to pilot Hubris for a specific or its common role(s) can be written here.

Tactics

No sub-article about Hubris roles or piloting tactics. You can write them here.

Notes

You can add notes about Hubris here.

Patch History