Caldari Navy Hookbill

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Caldari Navy Hookbill
CornerTFh.png
Caldari Navy Hookbill
Caldari State
Caldari State
ECM PRIORITY
LOW
Gravimetric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Faction Frigates
Caldari Navy Hookbill Class
EXTERNAL LINKS

Contents

Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
25% bonus to kinetic Light Missile and Rocket damage
20% bonus to EM, explosive, thermal Light Missile and Rocket damage
10% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
1h 42m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
165 tf
Capacitor
capacitor
300 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
middle slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
360 m/sec
Inertia Modifier
inertia modifier (agility)
3.3
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.95 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
13 points
Sig. Radius
ship signature radius
40 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
1,081,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
140 m³
Shields
Shield Capacity
shields
725 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
550 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10

Subscript text


Summary

The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a variety of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control in solo situations.

Skills

Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please click here

Tactics

Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a
Dramiel
CornerTFs.png
Dramiel
Dramiel
Pirate Faction ShipsDramiel Class
highlightsFast Target Locking Time
high slots3
(1/2)
middle slots4
low slots3
powergrid37 MW
cpu output133 tf
max. velocity460 m/sec
cargo capacity130 m³
within killing range, something few ships are capable of.

Notes

You can write additional notes for Caldari Navy Hookbill here.


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