Porpoise

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This page should be updated due to game changes. Reason: Information Incomplete.


Eve University Database
 
Ship Database
Porpoise
Porpoise
Outer Ring Excavations
Outer Ring Excavations
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


ORE
Porpoise Class
first highlight
Can Use Command Bursts
HIGHLIGHTS
structure hitpoints
50,000 m³ Ore hold
HIGHLIGHTS
structure hitpoints
5,000 m³ Fleet hangar
HIGHLIGHTS
EXTERNAL LINKS
none

Contents

When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.

The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.

SHIP BONUSES

Industrial Command Ships bonuses (per skill level):
5% bonus to ship cargo and ore hold capacity
2% bonus to Mining Foreman Burst effect strength and duration
10% bonus to Drone hitpoints, damage and ore mining yield
10% reduction in Drone ice harvesting cycle time
Role Bonus:
50% bonus to Drone ore mining yield
400% bonus to Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
• Can use 2 Command Burst modules
100% bonus to Tractor Beam range
50% bonus to Tractor Beam velocity
300% bonus to Survey Scanner range

Required Skills
Training Time what's this?
19d 13m 34s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Primae
Primae
Primae
Special Edition Industrial ShipsPrimae Class
high slots0
(0/0)
middle slots0
low slots4
powergrid175 MW
cpu output100 tf
max. velocity200 m/sec
cargo capacity100 m³
,
Noctis
Noctis
Noctis
OREPrimae Class
highlightsHigh Amount of High Slots
highlightsSalvage Specialist
high slots8
(0/0)
middle slots2
low slots3
powergrid250 MW
cpu output300 tf
max. velocity155 m/sec
cargo capacity1,460 m³

Ship Attributes

Fittings
Powergrid
powergrid
420 MW
CPU
cpu output
350 tf
Capacitor
capacitor
3,500 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
4
Low
low slots
2
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
1.5
Warp Speed
inertia modifier (agility)
2.70 AU/s
Base Time to Warp
base time to warp
?? s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
ship signature radius
300 m
Scan Res.
scan resolution
90 mm
Structure
Structure Hitpoints
structure hitpoints
8,000 HP
Mass
ship mass
4,500,000 kg
Volume
ship volume
400,000 m³
Cargo Capacity
cargo capacity
500 m³
Ore Capacity
capacity
50,000 m³
Shields
Shield Capacity
shields
6,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
3,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10

Subscript text


Summary

Skills

Fitting

For more info on fittings, please go here

Tactics

Notes


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