Bowhead

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Ship Database
Bowhead
Bowhead
Outer Ring Excavations
Outer Ring Excavations
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


ORE
Bowhead Class
first highlight
1.3M m³ Ship Maintenance Bay
HIGHLIGHTS
EXTERNAL LINKS

Contents

As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once.

Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.

SHIP BONUSES

ORE Freighter bonuses (per skill level):
5% bonus to ship maintenance array capacity per level
5% bonus to inertia modifier per level
Role Bonus:
90% reduction in jump fatigue generation

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Freighter
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
1,350 MW
CPU
cpu output
215 tf
Capacitor
capacitor
3,900 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
3
Low
low slots
3
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.108
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
59.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
51.5 km
Max Locked Targets
max. locked targets
3
Magnetometric Sensor
Magnetometric sensor strength
12 points
Sig. Radius
ship signature radius
3,200 m
Scan Res.
scan resolution
45 mm
Structure
Structure Hitpoints
structure hitpoints
50,000 HP
Mass
ship mass
400,000,000 kg
Volume
ship volume
17,550,000 m³
Cargo Capacity
cargo capacity
4,000 m³
Ship Maintenance Bay Capacity
capacity
1,600,000 m³
Shields
Shield Capacity
shields
22,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
15,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10

Subscript text


Summary

The Bowhead was devised as a "high-sec carrier". It has the ability to carry fitted ships in its Ship Maintenance Bay, making it useful for incursion runners who regularly need to move a few ships from location to location, such as if they have a damage dealer ship, a logistics ship, and a hacking frigate. However, the Bowhead is fairly slow, and can be easily suicide ganked if enough people can be gathered up. Fly it at your own risk!

Skills

You will want to train navigation support skills, along with tanking support skills while flying a Bowhead.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Bowhead roles or piloting tactics. You can write them here.

Notes

Has a larger ship maintenance bay then a carrier at 1,300,000m³


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