Bowhead

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Ship Database
Bowhead
Bowhead
Outer Ring Excavations
Outer Ring Excavations
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Freighters
Bowhead Class
first highlight
Massive Ship Maintenance Bay
HIGHLIGHTS
structure hitpoints
High Structure Hitpoints
HIGHLIGHTS
structure hitpoints
Generous Fitting Options
HIGHLIGHTS
EXTERNAL LINKS

As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once.

Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.

SHIP BONUSES

ORE Freighter bonuses (per skill level):
5% bonus to ship maintenance bay capacity per level
5% bonus to inertia modifier per level
Role Bonus:
90% reduction in jump fatigue generation

Required Skills
Training Time what's this?
36d 12h 46m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Freighter
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
1,350 MW
CPU
cpu output
215 tf
Capacitor
capacitor
3,900 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
3
Low
low slots
3
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.108
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
59.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
51.5 km
Max Locked Targets
max. locked targets
3
Magnetometric Sensor
Magnetometric sensor strength
12 points
Sig. Radius
ship signature radius
3,200 m
Scan Res.
scan resolution
45 mm
Structure
Structure Hitpoints
structure hitpoints
50,000 HP
Mass
ship mass
400,000,000 kg
Volume
ship volume
17,550,000 m³
Cargo Capacity
cargo capacity
4,000 m³
Ship Maintenance Bay Capacity
capacity
1,600,000 m³
Shields
Shield Capacity
shields
22,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
15,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Bowhead serves a purpose as the game's premier high-sec ship carrier. It has the ability to carry many fitted ships inside its massive Ship Maintenance Bay, allowing players who commonly need several fitted ships to easily transport their fleet from one location to another. Pilots who take part in activities such as Incursions will find great use out of the Bowhead, being able to use it to carry several fitted Battleships and Cruisers across high security space.

Though the Bowhead has already impressive base health, the ability for the freighter to fit low slot modules such as Damage Control and mid slot modules like an Adaptive Invulnerability Field creates one of the toughest ships found in high security space, with potential to exceed over 500 000 EHP with ease.

Skills

The Bowhead benefits greatly from skills that affect shield and structure health, though primarily the latter. Train Mechanics and Shield Management to V to greatly increase the base survivability of the freighter. And though the benefits are not as large, Hull Upgrades can add some additional armour to the already bulky structure of the Bowhead.

As with all ships of this calibre, the Bowhead can rely quite a lot on the navigational skills of the pilot. Unless using a Microwarpdrive to decrease align times, increasing the ship's agility is a must for long trips through the galaxy as the long align time can lengthen your journey immensely. Train Evasive Maneuvering to V as soon as possible. The bonuses the Bowhead receives from ORE Freighter levels also aid in decreasing align times.

Fitting

As the Bowhead has a notably small cargo hold for a ship of its size, it is not all to punishing to fit Reinforced Bulkheads to instead increase structure health immensely. Unlike other Freighters, the Bowhead also has the fitting space to add a Damage Control; do not ignore this easily fitted module that will increase your Bowhead's EHP astronomically.

For more information and suggestions on fittings, please visit the fittings page here.

Tactics

Though the Bowhead can carry fully fitted ships, it is not always necessary or wise to leave the ships with expensive modules equipped. Keep a quick-aligning Interceptor or two in your Ship Maintenance Bay at all times, and leave valuable modules attached to your ships in their originating station. Once the ships and their cheaper fitted modules/rigs have reached the destination, burn quickly back to your starting point in the safer and faster Interceptor to pick up the expensive modules, to avoid painting a target on your Freighter's back.

Remember that ships in your Ship Maintenance Bay can still carry charges, such as ammunition and Nanite Repair Paste. Consider carrying a ship with a larger cargo hold than the Bowhead to bring more charges with you than the freighter itself can carry.

Use a 500mn Microwarpdrive to decrease your align time to 10 seconds. If you use the Microwarpdrive for a single cycle while aligning for a warp, your ship will have crossed the required speed to enter warp by the time it finishes. This can allow you to fit low slot modules to increase your survivability rather than your agility.

Notes

Has a larger ship maintenance bay than a Carrier, Dreadnought or Force Auxiliary at 1,600,000m³ before ORE Freighter bonuses


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