Zarmazd

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This page should be updated due to game changes. Reason: Missing: Player made info (fits, summary, tactics etc.).
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Ship Database
Zarmazd
CornerT2h.png
Zarmazd
Triglavian Collective
Triglavian Collective
ECM PRIORITY
HIGH
RADAR
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Precursor Cruisers
Rodiva Class
EXTERNAL LINKS

The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.

"It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy

SHIP BONUSES

Logistics Cruiser bonuses (per skill level):
20% bonus to Mutadaptive Remote Armor Repairer amount
15% bonus to Mutadaptive Remote Armor Repairer capacitor need
Precursor Cruiser bonuses (per skill level):
20% bonus to Logistic Drone transfer amount
100% bonus to Mutadaptive Remote Armor Repairer range
Role Bonus:
100% bonus to Remote Capacitor Transfer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Smart Bomb capacitor need
50% bonus to Remote Capacitor Transfer capacitor need

Required Skills
Training Time what's this?
49d 6h 18m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Logistics
▪ Variations
Rodiva
Rodiva
Rodiva
Precursor CruisersRodiva Class
high slots3
(0/3)
middle slots4
low slots6
powergrid750 MW
cpu output325 tf
max. velocity236 m/sec
cargo capacity435 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
365 tf
Capacitor
capacitor
2,350 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
238 m/sec
Inertia Modifier
inertia modifier (agility)
0.72
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
10.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
ship signature radius
70 m
Scan Res.
scan resolution
380 mm
Structure
Structure Hitpoints
structure hitpoints
1,850 HP
Mass
ship mass
10,240,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
485 m³
Shields
Shield Capacity
shields
650 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
87.5
Armor
Armor Hitpoints
armor
3,200 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
62.5
EXP
armor explosive resistance
80


Summary

The Zarmazd is the Triglavian T2 Logistics Cruiser. Like other T2 Logistics Cruisers, it is a souped up version of its T1 variant, the Rodiva. Unlike other T2 Logistics Cruisers though, it is bonuses for the same Heavy Mutadaptive Remote Armor Repairer module as the Rodiva, simply receiving a better repair amount bonus for it.

Skills

Further information about additional or recommended skills to pilot Zarmazd for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Zarmazd roles or piloting tactics. You can write them here.

Patch History

Notes

Notes can be added here


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