How can we safeguard order if we cannot comprehend chaos?
– CEO Idemi Sver
Based on the Triglavian Damavik-class frigate, the Hydra is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops and scan probe technology was added to the ship's already formidable array of capabilities.
In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Hydra design as part of their sponsorship of the capsuleer Alliance Tournament XVI.
SHIP BONUSES
Covert Ops (per skill level):
0.75% additional bonus to Light Entropic Disintegrator damage multiplier bonus per cycle
10% bonus to Core and Combat Scanner Probe strength
20% reduction in Cloaking Devices CPU requirement
Precursor Frigate bonuses (per skill level):
7.5% bonus to Light Entropic Disintegrator damage
7.5% bonus to Light Entropic Disintegrator optimal range
Role Bonus:
100% bonus to Remote Armor Repairer range
50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
Can Fit Cover Ops Cloaking Device and Covert Cynosural Field Generator
Cloak Reactivation delay reduced to 5 seconds
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
75 MW
CPU
210 tf
Capacitor
450 GJ
High
4
Launchers
0
Turrets
1
Medium
4
Low
4
Rig
2
small
Calibration
400
Navigation
Max Velocity
390 m/sec
Inertia Modifier
3.15
Warp Speed
5 AU/s
Base Time to Warp
4.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
30 m³
Drone Bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
65 km
Max Locked Targets
7
RADAR Sensor
16 points
Sig. Radius
35 m
Scan Res.
660 mm
Structure
Structure Hitpoints
550 HP
Mass
950,000 kg
Volume
20,000 m³
Cargo Capacity
213 m³
Armor
Armor Hitpoints
940 HP
Armor Resistances
EM
45
THR
45
KIN
45
EXP
45
Shields
Shield Capacity
550 HP
Shield Resistances
EM
35
THR
35
KIN
35
EXP
35
Summary
The Hydra was given out to the winner of the Alliance Tournament XVI, along with the Tiamat. Only 50 of each were given out, so it is a rare collector's item.
Skills
Further information about additional or recommended skills to pilot Hydra for a specific or its common role(s) can be written here.
Tactics
No sub-article about Hydra roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Hydra here.
Patch History
A long, long time ago...
Version 21.06 release 2024-02-20.1
Hydra- Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Covert Ops skill.
March 2018 Release/Into the Abyss Release 1.? - Released 2018-??-??(Speculative)
Ship released, with the following stats:
Precursor Frigate bonuses (per skill level):
7.5% bonus to Light Entropic Disintegrator damage
5% bonus to Light Entropic Disintegrator optimal range
Covert Ops bonuses (per skill level):
Additional 10% bonus to Light Entropic Disintegrator maximum damage multiplier bonus
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
100% bonus to Remote Armor Repairer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Remote Armor Repairer capacitor need
50% bonus to Smart Bomb capacitor need
50% bonus to Core and Combat Scanner Probe strength
Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator