Stiletto

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Stiletto
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Stiletto
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Interceptors
Slasher Class
first highlight
Fast Target Locking Time
HIGHLIGHTS
EXTERNAL LINKS

Contents

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Fleet Interceptor
▪ Variations
Claw
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Claw
Claw
InterceptorsSlasher Class
highlightsFast Target Locking Time
high slots4
(1/3)
middle slots2
low slots4
powergrid45 MW
cpu output125 tf
max. velocity480 m/sec
cargo capacity94 m³
,
Slasher
Slasher
Slasher
Standard FrigatesSlasher Class
high slots4
(0/3)
middle slots4
low slots2
powergrid36 MW
cpu output140 tf
max. velocity430 m/s
cargo capacity120 m³

Ship Attributes

Fittings
Powergrid
powergrid
30 MW
CPU
cpu output
150 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
middle slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
435 m/sec
Inertia Modifier
inertia modifier (agility)
3.5
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.9 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
29.50 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
10 points
Sig. Radius
ship signature radius
31 m
Scan Res.
scan resolution
970 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,010,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
92 m³
Shields
Shield Capacity
shields
400 HP
Shield Resistances
EM
shield electromagnetic resistance
10
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
400 HP
Armor Resistances
EM
shield electromagnetic resistance
70
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10

Subscript text


Summary

The Stiletto is a popular interceptor; its 4 mids make it preferred by many over the Malediction and Ares, and it has a slightly better speed and agility than the Crow, making it superior for some fits.

Skills

Recommended/Helpful Skills

The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's

Fitting

For more info on fittings, please click here


Tactics

No sub-article about Stiletto roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Stiletto here.

Patch History



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