Naglfar

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Naglfar
Naglfar
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Dreadnoughts
Naglfar Class
EXTERNAL LINKS

Contents

The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.

Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.

SHIP BONUSES

Minmatar Dreadnought bonuses (per skill level):
5% bonus to Capital Projectile Turret damage
5% bonus to Capital Projectile Turret rate of fire
5% bonus to Shield Booster cycle time
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link cycle time

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
460,000 MW
CPU
cpu output
740 tf
Capacitor
capacitor
50,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
6
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
78.603 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
92.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
39 points
Sig. Radius
ship signature radius
11,000 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
95,500 HP
Mass
ship mass
1,260,000,000 kg
Volume
ship volume
15,500,000 m³
Cargo Capacity
cargo capacity
2,900 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Shields
Shield Capacity
shields
95,500 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
95,500 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involved the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such.

Skills

Further information about additional or recommended skills to pilot Naglfar for a specific or it's common role(s) can be written here.

Fitting

Naglfar - Shield No Prop AutoCannons 2500mm Basic
Naglfar: Naglfar - Shield No Prop AutoCannons 2500mm Basic
EFT
[Naglfar, Naglfar - Shield No Prop AutoCannons 2500mm Basic]
Hexa 2500mm Repeating Cannon I
Hexa 2500mm Repeating Cannon I
Hexa 2500mm Repeating Cannon I
Siege Module II
Capital Energy Neutralizer I

Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
Capital Shield Extender I
Capital Shield Extender I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Power Diagnostic System II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Capital Emergency Hull Energizer I

Capital Core Defense Field Extender I
Capital Core Defense Field Extender I
Capital Projectile Burst Aerator II



Cap Booster 3200 x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
41489_64.png
Fitting template rig slots label.png
31792_64.png
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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Naglfar - Shield No Prop AutoCannons Q.800mm Solo Dread
Naglfar: Naglfar - Shield No Prop AutoCannons Q.800mm Solo Dread
EFT
[Naglfar, Naglfar - Shield No Prop AutoCannons Q.800mm Solo Dread]
Dark Blood Heavy Energy Neutralizer
Siege Module II
Quad 800mm Repeating Cannon II, Republic Fleet EMP XL
Quad 800mm Repeating Cannon II, Republic Fleet EMP XL
Quad 800mm Repeating Cannon II, Republic Fleet EMP XL

Dark Blood Warp Disruptor
Caldari Navy Stasis Webifier
Heavy Stasis Grappler II
CONCORD Capital Shield Booster
Capital Capacitor Booster II, Navy Cap Booster 3200
Pithum C-Type Adaptive Invulnerability Field

Damage Control II
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Capital Projectile Metastasis Adjuster II
Capital Anti-EM Screen Reinforcer II
Capital Core Defense Capacitor Safeguard II



Navy Cap Booster 3200 x1
Republic Fleet EMP XL x1

Fitting template high slot label.png
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37304_64.png
37304_64.png
Fitting template mid slots label.png
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3542_64.png
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Fitting template low slots label.png
2048_64.png
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519_64.png
519_64.png
1999_64.png
1999_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
41490_64.png
21900_64.png
Fitting template rig slots label.png
31714_64.png
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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • One version of a "Solo Dreadnought" Naglfar. Most pilots who use those tweak theirs to suite their preferences. Carry the requisite refits. Not for beginner capital pilots. Adjust to as preferred.


Naglfar - Shield MWD AutoCannons Q.800mm Nano Naglfar
Naglfar: Naglfar - Shield MWD AutoCannons Q.800mm Nano Naglfar
EFT
[Naglfar, Naglfar - Shield MWD AutoCannons Q.800mm Nano Naglfar]
Quad 800mm Repeating Cannon II, Arch Angel Phased Plasma XL
Quad 800mm Repeating Cannon II, Arch Angel Phased Plasma XL
Quad 800mm Repeating Cannon II, Arch Angel Phased Plasma XL
Siege Module II
True Sansha Large EMP Smartbomb

50000MN Microwarpdrive II
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Domination Heavy Stasis Grappler
Capital Capacitor Booster II, Navy Cap Booster 3200
CONCORD Capital Shield Booster

Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Domination Tracking Enhancer
Domination Tracking Enhancer
Nanofiber Internal Structure II

Capital Dynamic Fuel Valve I
Capital Projectile Metastasis Adjuster II
Capital Core Defense Capacitor Safeguard II



Navy Cap Booster 3200 x1
Arch Angel Phased Plasma XL x1

Fitting template high slot label.png
37304_64.png
37304_64.png
37304_64.png
4292_64.png
14190_64.png
Fitting template mid slots label.png
41253_64.png
15891_64.png
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3542_64.png
Fitting template low slots label.png
2048_64.png
15806_64.png
15806_64.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
41490_64.png
20747_64.png
Fitting template rig slots label.png
31133_64.png
31714_64.png
31774_64.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A "Nano Naglfar" fit.
  • Genolution implant set required.
  • Sourced from https://zkillboard.com/kill/54141822/. "Big Miker" inspiration.
  • Get speed up nice and hot, aligned to a distant object, seige up and shoot them as they trail behind you. Bring Drop drugs, with Blue Pills for emergencies. May pulse the MWD while in seige to increase mass even further, which makes slowing down even slower! Optional neutralizer in the high slot in place of the smartbomb. Quad LiF Restrained MWD or Enduring MWD also optional.
  • Tweak as you see fit for your preference.
Naglfar - Armor No Prop AutoCannons 2500mm Blap Dread
Naglfar: Naglfar - Armor No Prop AutoCannons 2500mm Blap Dread
EFT
[Naglfar, Naglfar - Armor No Prop AutoCannons 2500mm Blap Dread]
Siege Module II
Hexa 2500mm Repeating Cannon II, Arch Angel Phased Plasma XL
Hexa 2500mm Repeating Cannon II, Arch Angel Phased Plasma XL
Hexa 2500mm Repeating Cannon II, Arch Angel Phased Plasma XL
True Sansha Large EMP Smartbomb

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Republic Fleet Target Painter

Capital Armor Repairer I
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II

Capital Projectile Ambit Extension I
Capital Projectile Metastasis Adjuster II
Capital Projectile Metastasis Adjuster II



Tracking Speed Script x1
Optimal Range Script x1
Scan Resolution Script x1
Arch Angel Phased Plasma XL x1

Fitting template high slot label.png
4292_64.png
37306_64.png
37306_64.png
37306_64.png
14190_64.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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2048_64.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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20747_64.png
Fitting template rig slots label.png
31660_64.png
31714_64.png
31714_64.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The principle of this ship and fit is to use capital guns to strike subcaps. Thus the mids are taken up with maximum modules to enhance tracking.
  • Ideally the targets land in a drag bubble, and as they burn back to the gate, you have the dread just off the gate (about 40 off aligned so they burn to the gate directly with very low transversal, if any) and simply pop them as they burn in. Requires some kind of a support subcap fleet to tackle and provide interesting targets before the dreadnought is brought in.
  • Make sure to use at least Improved Drop booster drugs. Pilot preference may tweak some of these modules. Tank will not last against anything remotely capable of killing a dreadnought. No cap booster equipped means that capacitor can be a problem. Be ready to refit.


Tactics

No sub-article about Naglfar roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Naglfar here.


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