RELATED UNI-WIKI REFERENCES
“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.”
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
Gallente Cruiser bonuses (per skill level):
20% bonus to kinetic and thermal missile damage
Caldari Cruiser bonuses (per skill level):
10% reduction in ECM Target Jammer activation cost
Recon Ships bonuses (per skill level):
30% bonus to ECM Target Jammer strength
20% reduction in Cloaking Devices CPU requirement
600% bonus to Medium Combat Drone damage and hitpoints
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Frigate Escape Bay
The Chameleon was a prize for the top four teams of Alliance Tournament XII.
Further information about additional or recommended skills to pilot Chameleon for a specific or it's common role(s) can be written here.
No tagged fittings for Chameleon.
No sub-article about Chameleon roles or piloting tactics. You can write them here.
You can write additional notes for Chameleon here.
|A long, long time ago...
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
March 2016 Release v1.6 - Released 2016-03-22 (non-balance)
- Kill marks on the Chameleon no longer flicker in warp.
Hyperion v1.? - Released 2014-??-?? (Speculative)
Ship presumably introduced.
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