RELATED UNI-WIKI REFERENCES
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Power and resilience can win battles, but speed and intelligence win wars.
- – President Alix Moreau
Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design.
The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future.
SHIP BONUSES
Gallente Carrier bonuses (per skill level):
30% bonus to Support Fighter shield hitpoints
10% bonus to Siren Support Fighter warp disruption range
10% bonus to Siren Support Fighter afterburner speed bonus
20% Increase in Conduit Jump capacity
Command Carrier bonuses (per skill level):
5% bonus to Armored Command and Skirmish Command burst strenght and duration
5% reduction in Capital Micro Jump Drive and Capital Micro Field Generator spool up
Role Bonus:
• Can fit Integrated Sensor Array
• Can fit Capital Micro Jump Drive And Capital Micro Jump Field Generator
• Can fit three Command Burst modules
200% bonus to Command Burst area of effect range
20% bonus to Capital MicroJump Field Generator maximum ship jump cap
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump capable
5x penalty to Endosis Link duration
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Required Skills
Training Time what's this?
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Grouping
▪ Variations Thanatos
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 10,000 m³ Fleet Hangar  2,000,000 m³ Ship Maintenance Bay
 700,000 MW  725 tf
 80 m/sec
 2800 m³
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Ship Attributes
| Fittings |
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| Navigation |
Base Time to Warp
65.96 S
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Fighters |
Fighter Bay Capacity
75,000 m3
Light Fighter Squad Limit
2
Support Fighter Squad Limit
4
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| Targeting |
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| Structure |
Structure Hitpoints
82,500 HP
Ship Maintenance Bay Capacity
2,000,000 m3
Fleet Hangar Capacity
10,000 m3
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| Armor |
Armor Hitpoints
68,500 HP
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| Shields |
Shield Capacity
55,000 HP
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