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EVE University Database
 
Ship Database
Gaia
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Gallente Federation
Gallente Federation
Gallente Federation
Command Carriers
Gaia Class
RELATED UNI-WIKI REFERENCES
Power and resilience can win battles, but speed and intelligence win wars.
– President Alix Moreau


Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design.

The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future.

SHIP BONUSES

Gallente Carrier bonuses (per skill level):
30% bonus to Support Fighter shield hitpoints
10% bonus to Siren Support Fighter warp disruption range
10% bonus to Siren Support Fighter afterburner speed bonus
20% Increase in Conduit Jump capacity
Command Carrier bonuses (per skill level):
5% bonus to Armored Command and Skirmish Command burst strenght and duration
5% reduction in Capital Micro Jump Drive and Capital Micro Field Generator spool up
Role Bonus:
• Can fit Integrated Sensor Array
• Can fit Capital Micro Jump Drive And Capital Micro Jump Field Generator
• Can fit three Command Burst modules
200% bonus to Command Burst area of effect range
20% bonus to Capital MicroJump Field Generator maximum ship jump cap
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump capable
5x penalty to Endosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Thanatos
Thanatos
Carriers Thanatos Class
10,000 m³ Fleet Hangar
2,000,000 m³ Ship Maintenance Bay
5 (0/0) 5 6
700,000 MW 725 tf
80 m/sec
2800 m³

Ship Attributes

Fittings
Powergrid
powergrid
795,455 MW
CPU
cpu output
825 tf
Capacitor
capacitor
76,335 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
7
Rig
rigs
2 capital
Calibration
calibration
400
Navigation
Max Velocity
Maximun velocity
80 m/s
Inertia Modifier
inertia modifier (agility)
0.039
Warp Speed
Maximun warp speed
1.5 AU/s
Base Time to Warp
base time to warp
65.96 S
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
75,000 m3
Fighter Squad Tubes
fighter squad tubes
4
Light Fighter Squad Limit
light fighter squad limit
2
Support Fighter Squad Limit
support fighter squad limit
4
Targeting
Max Tgt. Range
Maximun targeting range
300 km
Max Locked Targets
Maximun # locked targets
14
Magnetometric Sensor
Magnetometric sensor strength
76
Sig. Radius
signature radius
10.67 km
Scan Res.
scan resolution
73.5 mm
Structure
Structure Hitpoints
structure hitpoints
82,500 HP
Mass
ship mass
1,220,000,000 kg
Volume
ship volume
13,095,000 m3
Cargo Capacity
cargo capacity
3,625 m3
Fuel Capacity
capacity
7,500 m3
Ship Maintenance Bay Capacity
capacity
2,000,000 m3
Fleet Hangar Capacity
capacity
10,000 m3
Armor
Armor Hitpoints
armor hitpoints
68,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
60
KIN
kinetic resistance
75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
55,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
70
KIN
kinetic resistance
63
EXP
explosive resistance
50


Summary

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Skills

Further information about additional or recommended skills to pilot Gaia for a specific or its common role(s) can be written here.

Tactics

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Notes

You can write additional notes for Gaia here.

Patch Notes