Malediction

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Malediction
CornerT2h.png
Malediction
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Interceptors
Executioner Class
first highlight
Fast Target Locking Time
HIGHLIGHTS
EXTERNAL LINKS

Contents

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
5% bonus to Rocket Launcher rate of fire
4% bonus to all armor resistances
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Fleet Interceptor
▪ Variations
Crusader
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Crusader
Crusader
InterceptorsExecutioner Class
highlightsFast Target Locking Time
high slots4
(0/4)
middle slots2
low slots4
powergrid48 MW
cpu output120 tf
max. velocity455 m/sec
cargo capacity90 m³
,
Executioner
Executioner
Executioner
Standard FrigatesExecutioner Class
high slots4
(0/3)
middle slots3
low slots3
powergrid45 MW
cpu output140 tf
max. velocity410 m/sec
cargo capacity115 m³

Ship Attributes

Fittings
Powergrid
powergrid
36 MW
CPU
cpu output
150 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
middle slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
470 m/sec
Inertia Modifier
inertia modifier (agility)
3.05
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.82 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
31.50 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
ship signature radius
33 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
425 HP
Mass
ship mass
1,140,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
98 m³
Shields
Shield Capacity
shields
325 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
60
Armor
Armor Hitpoints
armor
550 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
30

Subscript text


Summary

The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.

The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.

The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.

Skills

Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please click here

Tactics

No sub-article about Malediction roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Malediction here.


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