Hel

From UniWiki
Jump to: navigation, search
Eve University Database
 
Ship Database
Hel
Hel
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NONE
LADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Supercarriers
Hel Class
first highlight
High Amount of Medium Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.

Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.

”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”
-Unknown Hel designer

SHIP BONUSES

Minmatar Carrier bonuses (per skill level):
10% bonus to Fighter damage
5% bonus to Fighter velocity
5+ bonus to ship warp core strength
5% reduction in Target Illumination Burst Projector cycle time
2% bonus to Shield Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light, Support and Heavy Fighters
• Can lock at extended ranges
400% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
650,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
65,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
85 m/sec
Inertia Modifier
inertia modifier (agility)
0.035
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
80.085 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
100,000 m³
Fighter Squad Tubes
fighter tubes
5
Light Fighter Squad Limit
squad limit
3
Heavy Fighter Squad Limit
squad limit
3
Support Fighter Squad Limit
squad limit
2
Targeting
Max Tgt. Range
max. targeting range
4,750.00 km
Max Locked Targets
max. locked targets
14
LADAR Sensor
LADAR sensor strength
146 points
Sig. Radius
ship signature radius
18,640 m
Scan Res.
scan resolution
70 mm
Structure
Structure Hitpoints
structure hitpoints
220,000 HP
Mass
ship mass
1,650,000,000 kg
Volume
ship volume
51,000,000 m³
Cargo Capacity
cargo capacity
1,720 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
2,500,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Shields
Shield Capacity
shields
490,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
300,000 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10

Subscript text


Summary

The Hel, like its sister ship the Nidhoggur, is the least used supercarrier. This is for multiple reasons. It has the worst tank out of the four supercarriers, and its unique bonus is to remote repairs - a role that supers are rarely used for. However, many lowsec groups enjoy executing "drive-bys" with nano-fit Hels. They teleport one or more Hels onto a hostile carrier, rapidly kill it with fighter bombers while aligning out, and then warp to a safe spot and cloak up. This is done in a Hel due to it being the fastest supercarrier.

Skills

It is recommended that you have perfect support skills for drones, shields and remote repairs before flying a Hel. You should also have Minmatar Carrier trained to 5.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Hel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hel here.


show advanced ships
Logo faction amarr empire.png
Amarr
Logo faction caldari state.png
Caldari
Logo faction gallente federation.png
Gallente
Logo faction minmatar republic.png
Minmatar
Corvettes Impairor Ibis Velator Reaper
Dreadnoughts Revelation Phoenix Moros Naglfar
Force Auxiliaries Apostle Minokawa Ninazu Lif
Titans Avatar Leviathan Erebus Ragnarok
ORE VentureProspectEnduranceCovetorRetrieverProcurerHulkSkiffMackinawNoctisPorpoiseOrcaBowheadRorqual
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox