Hel

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Ship Database
Hel
Hel
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NONE
LADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Supercarriers
Hel Class
first highlight
High Amount of Medium Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.

Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.

”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”
-Unknown Hel designer

SHIP BONUSES

Minmatar Carrier bonuses (per skill level):
10% bonus to Fighter damage
5% bonus to Fighter velocity
5+ bonus to ship warp core strength
5% reduction in Target Illumination Burst Projector cycle time
2% bonus to Shield Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light, Support and Heavy Fighters
• Can lock at extended ranges
400% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
650,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
65,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
85 m/sec
Inertia Modifier
inertia modifier (agility)
0.035
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
80.085 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
100,000 m³
Fighter Squad Tubes
fighter tubes
5
Light Fighter Squad Limit
squad limit
3
Heavy Fighter Squad Limit
squad limit
3
Support Fighter Squad Limit
squad limit
2
Targeting
Max Tgt. Range
max. targeting range
4,750.00 km
Max Locked Targets
max. locked targets
14
LADAR Sensor
LADAR sensor strength
146 points
Sig. Radius
ship signature radius
18,640 m
Scan Res.
scan resolution
70 mm
Structure
Structure Hitpoints
structure hitpoints
220,000 HP
Mass
ship mass
1,650,000,000 kg
Volume
ship volume
51,000,000 m³
Cargo Capacity
cargo capacity
1,720 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
2,500,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Shields
Shield Capacity
shields
490,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
300,000 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Hel is basically an oversized Nidhoggur carrier with similar properties. It does tend to have a rougher time in larger capital brawls because its tank is not remarkable, but for drive-by attacks and as a ratting supercarrier it is the best.

Skills

Minmatar Carrier to V helps a lot for ratting applications.

Fitting

Hel - Shield AB 3x FSU Basic
Hel: Hel - Shield AB 3x FSU Basic
EFT
[Hel, Hel - Shield AB 3x FSU Basic]
Dread Guristas Cloaking Device
Cynosural Field Generator I
Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Networked Sensor Array

CONCORD Capital Shield Extender
CONCORD Capital Shield Extender
CONCORD Capital Shield Extender
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Capital Capacitor Booster II
10000MN Afterburner II

Syndicate Damage Control
Imperial Navy Drone Damage Amplifier
Imperial Navy Drone Damage Amplifier
Imperial Navy Drone Damage Amplifier
Imperial Navy Drone Damage Amplifier

Capital Core Defense Field Extender II
Capital Core Defense Field Extender II
Capital Core Defense Field Extender II


Ametat II x18
Cyclops II x18
Templar II x18
Siren II x3
Dromi II x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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Cargo.png
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31798_64.png
31798_64.png
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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • More of a drive-by fit. Good for fast drops. Not for bigger capital brawls without refitting. Utility high slot to as needed.
Hel - Shield No Prop 3x FSU Basic Full Tank
Hel: Hel - Shield No Prop 3x FSU Basic Full Tank
EFT
[Hel, Hel - Shield No Prop 3x FSU Basic Full Tank]
Dread Guristas Cloaking Device
Cynosural Field Generator I
Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Networked Sensor Array

CONCORD Capital Shield Extender
CONCORD Capital Shield Extender
Pith X-Type EM Ward Field
Pith X-Type Thermal Dissipation Field
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Capital Capacitor Booster II

Syndicate Damage Control
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System

Capital Core Defense Field Extender II
Capital Core Defense Field Extender II
Capital Core Defense Field Extender II


Templar II x18
Gram II x24
Siren II x3
Dromi II x3
Ametat II x18
Cyclops II x18

Fitting template high slot label.png
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Fitting template mid slots label.png
41459_64.png
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4347_64.png
4347_64.png
41493_64.png
Fitting template low slots label.png
41201_64.png
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31952_64.png
31952_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
40556_64.png
40553_64.png
40570_64.png
40571_64.png
40560_64.png
Fitting template drone slots label.png
40563_64.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
31798_64.png
31798_64.png
31798_64.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Similar to the previous version, except in full tank mode. Highly recommend Genolution implant set. 27.3M EHP base.


Hel - Shield 500MN 4x FSU Ratting Super
Hel: Hel - Shield 500MN 4x FSU Ratting Super
EFT
[Hel, Hel - Shield 500MN 4x FSU Ratting Super]
Cynosural Field Generator I
Networked Sensor Array
Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II

Gist X-Type 500MN Microwarpdrive
CONCORD Capital Shield Extender
Pithum A-Type Adaptive Invulnerability Field
Federation Navy Drone Navigation Computer
Federation Navy Drone Navigation Computer
Sentient Omnidirectional Tracking Link, Tracking Speed Script
Sentient Omnidirectional Tracking Link, Tracking Speed Script

Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier

Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II


Dragonfly II x18
Mantis II x18

Tracking Speed Script x1

Fitting template high slot label.png
21096_64.png
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41415_64.png
41415_64.png
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41415_64.png
Fitting template mid slots label.png
19359_64.png
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4347_64.png
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33826_64.png
Fitting template low slots label.png
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33842_64.png
33842_64.png
33842_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
40557_64.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
29001_64.png
Fitting template rig slots label.png
31169_64.png
31169_64.png
31169_64.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Warning: Not for inexperienced, ill-equipped or unsuitable pilots with low skills in both Skill Points and capital ship experience. You should be a veteran carrier pilot experienced with all kinds of fighters before you use this.
  • Highly recommended to use a full High-Grade Ascendency implant set. Some prefer a capacitor booster in the mids in place of one Drone Navigation Computer.



Tactics

No sub-article about Hel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hel here.


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