Magnate

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Ship Database
Magnate
Magnate
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Magnate Class
EXTERNAL LINKS

Contents

This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
5% reduction in Salvager duration
Role Bonus:
5+ bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Exploration
▪ Variations
Anathema
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Anathema
Anathema
Covert OpsMagnate Class
highlightsCan Use Covert Ops Cloak
high slots3
(2/2)
middle slots4
low slots3
powergrid20 MW
cpu output280 tf
max. velocity282 m/sec
cargo capacity190 m³
,
Gold Magnate
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Gold Magnate
Gold Magnate
Special Edition FrigatesMagnate Class
high slots3
(0/3)
middle slots4
low slots6
powergrid65 MW
cpu output225 tf
max. velocity500 m/sec
cargo capacity300 m³
,
Silver Magnate
CornerTFs.png
Silver Magnate
Silver Magnate
Special Edition FrigatesMagnate Class
high slots3
(0/3)
middle slots4
low slots5
powergrid60 MW
cpu output200 tf
max. velocity450 m/sec
cargo capacity250 m³
,
Sarum Magnate
CornerTFs.png
Sarum Magnate
Sarum Magnate
Special Edition FrigatesMagnate Class
high slots3
(2/2)
middle slots3
low slots4
powergrid26 MW
cpu output230 tf
max. velocity350 m/sec
cargo capacity400 m³
,
Tash-Murkon Magnate
CornerTFs.png
Tash-Murkon Magnate
Tash-Murkon Magnate
Special Edition FrigatesMagnate Class
high slots3
(2/2)
middle slots3
low slots4
powergrid26 MW
cpu output230 tf
max. velocity350 m/sec
cargo capacity400 m³

Ship Attributes

Fittings
Powergrid
powergrid
26 MW
CPU
cpu output
230 tf
Capacitor
capacitor
325 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
middle slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
350 m/sec
Inertia Modifier
inertia modifier (agility)
3.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwith
drone bandwith
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
34.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
ship signature radius
39 m
Scan Res.
scan resolution
445 mm
Structure
Structure Hitpoints
structure hitpoints
250 HP
Mass
ship mass
1,072,000 kg
Volume
ship volume
22,100 m³
Cargo Capacity
cargo capacity
400 m³
Shields
Shield Capacity
shields
250 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
350 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Magnate is the Amarr Exploration Frigate. Like all Tech I exploration frigates, the Magnate receives skill-dependent bonuses to scanner probe strength. The Magnate excels at probing cosmic signatures in all security levels of space. The Magnate also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Magnate pilot crack exploration sites. With these two bonuses, the Magnate is a strong starter frigate for Amarr pilots interested in Exploration. And while Magnate pilots eventually skill into Tech II Covert Ops exploration ships (like the Anathema), there isn’t much non-combat exploration content that the Magnate can’t complete.

The Magnate has just three mid slots—the fewest of any exploration frigate—to fit exploration and propulsion modules. These slots are typically filled with a microwarpdrive and a data and relic analyzer, leaving no room for the scanning upgrade arrays that other racial exploration frigates can fit. This is not a critical failing, and a Magnate pilot can compensate with Gravity Capacitor Upgrade rigs and improved Astrometrics skills. (There are single modules that do both data and relic analysis and that would make room, but they aren’t worth the decrease in performance and/or increased cost.) The Magnate does have the advantage of the strongest tank of any Tech I explorer, and plenty of low slots to reinforce this tank. But it’s not a great advantage, because nearly any tackled explorer is a dead explorer, and so the low slots are better fit with inertial stabilizers and/or a warp stabilizer for faster escapes. (Keep in mind that warp stabilizers reduce lock range and speed. Having more than one makes locking sites uncomfortably slow.)

The exploration Magnate is also commonly fitted with a Prototype or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Magnate cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.

Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Magnate a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Magnate that can carry just over 1600 m3 of cargo, the most of any frigate. Or, by exchanging some of these for warp stabs, the Magnate can be made into a low-sec courier that can evade insta-pointing gate camps.

The Magnate can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.

Skills

Further information about additional or recommended skills to pilot Magnate for a specific or its common role(s) can be written here.

Fitting

Exploration - Advanced
Magnate: Exploration - Advanced
EFT
[Magnate, Exploration - Advanced]
Core Probe Launcher I
Improved Cloaking Device II

5MN Quad LiF Restrained Microwarpdrive
Data Analyzer I
Relic Analyzer I

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Inertial Stabilizers II
Inertial Stabilizers II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Hobgoblin I x4
Hornet EC-300 x4

Sisters Core Scanner Probe x16

Fitting template high slot label.png
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11577_64.png
Fitting template mid slots label.png
35658_64.png
22175_64.png
22177_64.png
Fitting template low slots label.png
2605_64.png
2605_64.png
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1405_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
31213_64.png
31213_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Prototype Cloaking Device I is a cheaper alternative to Improved Cloaking Device II but reduces speed while cloaked.
  • Remove Hornet EC-300 and the cloak for Alpha clone pilot
  • Hornet EC-300 needs the most training but is only needed when in hostile space
  • Low slots can be modified to pilot preference:
  • Inertial Stabilizer provide increased maneuverability at the expense of reducing time to be locked
  • Nanofiber Internal Structure provide increased maneuverability and speed at the expense of reduced structure hitpoints
  • Can swap in Overdrive Injector for increased speed at the expense of cargo capacity
  • Can swap in Warp Core Stabilizer to negate warp disruption/scrambler effects at the expense of shorter targeting range and longer lock times
  • Can swap in Expanded Cargohold for increased cargo capacity at the expense of speed and reduced structure hitpoints
Fleet PvP - Alpha Combat Prober
Magnate: Fleet PvP - Alpha Combat Prober
EFT
[Magnate, Fleet PvP - Alpha Combat Prober]
Expanded Probe Launcher I

5MN Quad LiF Restrained Microwarpdrive
Scan Acquisition Array I
Faint Scoped Warp Disruptor

Co-Processor II
Co-Processor II
200mm Rolled Tungsten Compact Plates
'Refuge' Adaptive Nano Plating I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Sisters Combat Scanner Probe x8
Combat Scanner Probe I x16

Fitting template high slot label.png
18639_64.png
Fitting template mid slots label.png
35658_64.png
33176_64.png
5403_64.png
Fitting template low slots label.png
3888_64.png
3888_64.png
11349_64.png
16311_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
30486_64.png
30028_64.png
Fitting template rig slots label.png
31213_64.png
31213_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You can swap Scan Acquisition Array I for Scan Rangefinding Array I for more scan strength (at the cost of scan speed)
  • Sister's Expanded Probe Launcher can be used for additional scan strength but is an expensive module for hero/suicide tackle
  • To avoid jumping into the fray take a command position in fleet, toggle "exempt from fleet warp", then warp squad/fleet to the signature scanned down
  • Switch one rig to Small Gravity Capacitor Upgrade II and replace the other with Small Hyperspatial Velocity Optimizer II to keep similar scan strength and increase warp speed to reach the target faster (+1.25 AU/s)


Tactics

New exploration Magnate pilots should read the UniWiki guides to Exploration and Bookmarks, as well as attend Bookmarking 101 and Exploration 101 practicals, to learn tips and tricks from veteran explorers.

Notes

You can add notes here.


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