Huginn

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Huginn
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Huginn
Minmatar Republic
Minmatar Republic
ECM PRIORITY
HIGH
LADAR
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Recon Ships
Bellicose Class
EXTERNAL LINKS

Contents

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Target Painter effectiveness
Recon Ships bonuses (per skill level):
60% bonus to Stasis Webifier optimal range
5% bonus to Medium Projectile Turret damage
Role Bonus:
• Cannot be detected by directional scanners

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Rapier
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Rapier
Rapier
Recon ShipsBellicose Class
highlightsCan Use Covert Ops Cloak
high slots4
(3/1)
middle slots6
low slots4
powergrid750 MW
cpu output480 tf
max. velocity230 m/sec
cargo capacity315 m³
,
Bellicose
Bellicose
Bellicose
Standard CruisersBellicose Class
high slots4
(4/0)
middle slots5
low slots4
powergrid575 MW
cpu output360 tf
max. velocity240 m/sec
cargo capacity315 m³

Ship Attributes

Fittings
Powergrid
powergrid
750 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,210 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
middle slots
6
Low
low slots
4
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.57
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
9.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwith
drone bandwith
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
125.00 km
Max Locked Targets
max. locked targets
10
LADAR Sensor
LADAR sensor strength
28 points
Sig. Radius
ship signature radius
120 m
Scan Res.
scan resolution
303 mm
Structure
Structure Hitpoints
structure hitpoints
875 HP
Mass
ship mass
11,550,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Shields
Shield Capacity
shields
1,550 HP
Shield Resistances
EM
shield electromagnetic resistance
62.5
THR
shield thermal resistance
50
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,250 HP
Armor Resistances
EM
shield electromagnetic resistance
85
THR
armor thermal resistance
59.375
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

Alongside its cloaking brother, the Rapier, the Huginn is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k t2, up to 60k faction). A loki can also be setup to fill a similar role in armor fleets, but at a much greater cost.

Skills

Further information about additional or recommended skills to pilot Huginn for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Huginn roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Huginn here.


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