For every leaf that reaches for the sun, another root twists deeper underground.
– Unknown (repeated by child's toy recovered from victim's home)
The Mekubal is the Angel Cartel's answer to the increasing prevalence of destroyers in the fleets of empire navies, representing the classic Angel fusion of Gallente and Minmatar technology, with perhaps a dash of something more ancient, in a hard-hitting and compact package. The resultant ship is a potent gunboat capable of putting out a storm of projectile weapons fire while having the speed to respond and redeploy as needed by the raiding fleets of the Cartel.
SHIP BONUSES
Gallente Destroyer bonuses (per skill level):
7.5% bonus to Small Projectile Turret tracking speed Minmatar Destroyer bonuses (per skill level):
10% bonus to Small Projectile Turret falloff Role Bonus:
100% bonus to Small Projectile Turret damage
25% bonus to warp speed and warp acceleration
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
66 MW
CPU
180 tf
Capacitor
550 GJ
High
6
Launchers
1
Turrets
4
Medium
3
Low
4
Rig
3
small
Calibration
350
Navigation
Max Velocity
322.3 m/sec
Inertia Modifier
2.475
Warp Speed
4.5 AU/s
Base Time to Warp
4.94 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
36 km
Max Locked Targets
6
LADAR Sensor
14
Sig. Radius
50 m
Scan Res.
605 mm
Structure
Structure Hitpoints
1,125 HP
Mass
1,440,000 kg
Volume
43,000 m3
Cargo Capacity
400 m3
Armor
Armor Hitpoints
1,125 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
1,200 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Mekubal is the Angel Cartel destroyer. Blueprint copies for it can be obtained from the insurgency LP store in Zarzakh or the Angel Cartel FOB.
Skills
Further information about additional or recommended skills to pilot Mekubal for a specific or its common role(s) can be written here.
Tactics
No sub-article about Mekubal roles or piloting tactics. You can write them here.